[Mesa-dev] [PATCH 3/9] nir/opt_peephole_select: Don't peephole_select expensive math instructions

Ian Romanick idr at freedesktop.org
Thu Aug 30 05:35:42 UTC 2018


From: Ian Romanick <ian.d.romanick at intel.com>

On some GPUs, especially older Intel GPUs, some math instructions are
very expensive.  On those architectures, don't reduce flow control to a
csel if one of the branches contains one of these expensive math
instructions.

This prevents a bunch of cycle count regressions on pre-Gen6 platforms
with a later patch (intel/compiler: More peephole select for pre-Gen6).

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/amd/vulkan/radv_shader.c                 |  2 +-
 src/broadcom/compiler/nir_to_vir.c           |  2 +-
 src/compiler/nir/nir.h                       |  2 +-
 src/compiler/nir/nir_opt_peephole_select.c   | 46 +++++++++++++++++++++++-----
 src/gallium/drivers/freedreno/ir3/ir3_nir.c  |  2 +-
 src/gallium/drivers/radeonsi/si_shader_nir.c |  2 +-
 src/gallium/drivers/vc4/vc4_program.c        |  2 +-
 src/intel/compiler/brw_nir.c                 |  4 +--
 src/mesa/state_tracker/st_glsl_to_nir.cpp    |  2 +-
 9 files changed, 47 insertions(+), 17 deletions(-)

diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 632512db09b..c8d502a9e3a 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -143,7 +143,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively)
                 NIR_PASS(progress, shader, nir_opt_if);
                 NIR_PASS(progress, shader, nir_opt_dead_cf);
                 NIR_PASS(progress, shader, nir_opt_cse);
-                NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true);
+                NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true);
                 NIR_PASS(progress, shader, nir_opt_algebraic);
                 NIR_PASS(progress, shader, nir_opt_constant_folding);
                 NIR_PASS(progress, shader, nir_opt_undef);
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 0d23cea4d5b..ec0ff4b907a 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -1210,7 +1210,7 @@ v3d_optimize_nir(struct nir_shader *s)
                 NIR_PASS(progress, s, nir_opt_dce);
                 NIR_PASS(progress, s, nir_opt_dead_cf);
                 NIR_PASS(progress, s, nir_opt_cse);
-                NIR_PASS(progress, s, nir_opt_peephole_select, 8, true);
+                NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
                 NIR_PASS(progress, s, nir_opt_algebraic);
                 NIR_PASS(progress, s, nir_opt_constant_folding);
                 NIR_PASS(progress, s, nir_opt_undef);
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 67fa46d5557..feb69be6b59 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -3003,7 +3003,7 @@ bool nir_opt_move_comparisons(nir_shader *shader);
 bool nir_opt_move_load_ubo(nir_shader *shader);
 
 bool nir_opt_peephole_select(nir_shader *shader, unsigned limit,
-                             bool indirect_load_ok);
+                             bool indirect_load_ok, bool expensive_alu_ok);
 
 bool nir_opt_remove_phis_impl(nir_function_impl *impl);
 bool nir_opt_remove_phis(nir_shader *shader);
diff --git a/src/compiler/nir/nir_opt_peephole_select.c b/src/compiler/nir/nir_opt_peephole_select.c
index 6808d3eda6c..09b55f3739e 100644
--- a/src/compiler/nir/nir_opt_peephole_select.c
+++ b/src/compiler/nir/nir_opt_peephole_select.c
@@ -59,7 +59,8 @@
 
 static bool
 block_check_for_allowed_instrs(nir_block *block, unsigned *count,
-                               bool alu_ok, bool indirect_load_ok)
+                               bool alu_ok, bool indirect_load_ok,
+                               bool expensive_alu_ok)
 {
    nir_foreach_instr(instr, block) {
       switch (instr->type) {
@@ -117,6 +118,25 @@ block_check_for_allowed_instrs(nir_block *block, unsigned *count,
          case nir_op_vec3:
          case nir_op_vec4:
             break;
+
+         case nir_op_fcos:
+         case nir_op_fdiv:
+         case nir_op_fexp2:
+         case nir_op_flog2:
+         case nir_op_fmod:
+         case nir_op_fpow:
+         case nir_op_frcp:
+         case nir_op_frem:
+         case nir_op_frsq:
+         case nir_op_fsin:
+         case nir_op_idiv:
+         case nir_op_irem:
+         case nir_op_udiv:
+            if (!alu_ok || !expensive_alu_ok)
+               return false;
+
+            break;
+
          default:
             if (!alu_ok) {
                /* It must be a move-like operation. */
@@ -160,7 +180,8 @@ block_check_for_allowed_instrs(nir_block *block, unsigned *count,
 
 static bool
 nir_opt_peephole_select_block(nir_block *block, nir_shader *shader,
-                              unsigned limit, bool indirect_load_ok)
+                              unsigned limit, bool indirect_load_ok,
+                              bool expensive_alu_ok)
 {
    if (nir_cf_node_is_first(&block->cf_node))
       return false;
@@ -180,10 +201,17 @@ nir_opt_peephole_select_block(nir_block *block, nir_shader *shader,
 
    /* ... and those blocks must only contain "allowed" instructions. */
    unsigned count = 0;
+#if 1
    if (!block_check_for_allowed_instrs(then_block, &count, limit != 0,
-                                       indirect_load_ok) ||
+                                       indirect_load_ok, expensive_alu_ok) ||
        !block_check_for_allowed_instrs(else_block, &count, limit != 0,
-                                       indirect_load_ok))
+                                       indirect_load_ok, expensive_alu_ok))
+#else
+   if (!block_check_for_allowed_instrs(then_block, &count, shader->info.stage,
+                                       limit != 0, indirect_load_ok, expensive_alu_ok) ||
+       !block_check_for_allowed_instrs(else_block, &count, shader->info.stage,
+                                       limit != 0, indirect_load_ok, expensive_alu_ok))
+#endif
       return false;
 
    if (count > limit)
@@ -250,14 +278,15 @@ nir_opt_peephole_select_block(nir_block *block, nir_shader *shader,
 
 static bool
 nir_opt_peephole_select_impl(nir_function_impl *impl, unsigned limit,
-                             bool indirect_load_ok)
+                             bool indirect_load_ok, bool expensive_alu_ok)
 {
    nir_shader *shader = impl->function->shader;
    bool progress = false;
 
    nir_foreach_block_safe(block, impl) {
       progress |= nir_opt_peephole_select_block(block, shader, limit,
-                                                indirect_load_ok);
+                                                indirect_load_ok,
+                                                expensive_alu_ok);
    }
 
    if (progress)
@@ -268,14 +297,15 @@ nir_opt_peephole_select_impl(nir_function_impl *impl, unsigned limit,
 
 bool
 nir_opt_peephole_select(nir_shader *shader, unsigned limit,
-                        bool indirect_load_ok)
+                        bool indirect_load_ok, bool expensive_alu_ok)
 {
    bool progress = false;
 
    nir_foreach_function(function, shader) {
       if (function->impl)
          progress |= nir_opt_peephole_select_impl(function->impl, limit,
-                                                  indirect_load_ok);
+                                                  indirect_load_ok,
+                                                  expensive_alu_ok);
    }
 
    return progress;
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
index 5f66ef5d170..bb3bb73644a 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
@@ -107,7 +107,7 @@ ir3_optimize_loop(nir_shader *s)
 			progress |= OPT(s, nir_opt_gcm, true);
 		else if (gcm == 2)
 			progress |= OPT(s, nir_opt_gcm, false);
-		progress |= OPT(s, nir_opt_peephole_select, 16, true);
+		progress |= OPT(s, nir_opt_peephole_select, 16, true, true);
 		progress |= OPT(s, nir_opt_intrinsics);
 		progress |= OPT(s, nir_opt_algebraic);
 		progress |= OPT(s, nir_opt_constant_folding);
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 9a7a8264283..cb1e208be8f 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -813,7 +813,7 @@ si_lower_nir(struct si_shader_selector* sel)
 		NIR_PASS(progress, sel->nir, nir_opt_if);
 		NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
 		NIR_PASS(progress, sel->nir, nir_opt_cse);
-		NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8, true);
+		NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8, true, true);
 
 		/* Needed for algebraic lowering */
 		NIR_PASS(progress, sel->nir, nir_opt_algebraic);
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 39f7db9148c..fa2a32922f4 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -1580,7 +1580,7 @@ vc4_optimize_nir(struct nir_shader *s)
                 NIR_PASS(progress, s, nir_opt_dce);
                 NIR_PASS(progress, s, nir_opt_dead_cf);
                 NIR_PASS(progress, s, nir_opt_cse);
-                NIR_PASS(progress, s, nir_opt_peephole_select, 8, true);
+                NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
                 NIR_PASS(progress, s, nir_opt_algebraic);
                 NIR_PASS(progress, s, nir_opt_constant_folding);
                 NIR_PASS(progress, s, nir_opt_undef);
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index 1d65107a93d..04d399fd0b4 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -587,9 +587,9 @@ brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
       const bool is_vec4_tessellation = !is_scalar &&
          (nir->info.stage == MESA_SHADER_TESS_CTRL ||
           nir->info.stage == MESA_SHADER_TESS_EVAL);
-      OPT(nir_opt_peephole_select, 0, is_vec4_tessellation);
+      OPT(nir_opt_peephole_select, 0, is_vec4_tessellation, false);
       if (compiler->devinfo->gen >= 6)
-         OPT(nir_opt_peephole_select, 1, is_vec4_tessellation);
+         OPT(nir_opt_peephole_select, 1, is_vec4_tessellation, true);
 
       OPT(nir_opt_intrinsics);
       OPT(nir_opt_algebraic);
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index bfcef3a293f..098a1e98833 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -344,7 +344,7 @@ st_nir_opts(nir_shader *nir, bool scalar)
       NIR_PASS(progress, nir, nir_opt_if);
       NIR_PASS(progress, nir, nir_opt_dead_cf);
       NIR_PASS(progress, nir, nir_opt_cse);
-      NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true);
+      NIR_PASS(progress, nir, nir_opt_peephole_select, 8, true, true);
 
       NIR_PASS(progress, nir, nir_opt_algebraic);
       NIR_PASS(progress, nir, nir_opt_constant_folding);
-- 
2.14.4



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