[Mesa-dev] [Bug 108935] [LLVM Regression] Witcher 3 Corrupted Terrain
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Dec 3 21:34:39 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=108935
Bug ID: 108935
Summary: [LLVM Regression] Witcher 3 Corrupted Terrain
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/radeon
Assignee: mesa-dev at lists.freedesktop.org
Reporter: oschowa at web.de
QA Contact: mesa-dev at lists.freedesktop.org
Created attachment 142706
--> https://bugs.freedesktop.org/attachment.cgi?id=142706&action=edit
screenshot
When running The Witcher 3 through DXVK there is terrain corruption in specific
areas. This only occurs when radv is build against LLVM8-svn (r348050).
I tested the following configurations:
- Mesa 18.2.5 + LLVM 7 -> renders correctly
- Mesa-git b186731d5e413c + LLVM7 -> renders correctly
- Mesa-git b186731d5e413c + LLVM8 r348050 -> corrupted
My gpu is an RX580. I'll also attach a screenshot, savegame and renderdoc
capture of the problematic area.
renderdoc capture:
https://drive.google.com/open?id=1Rb2fsZoBLhp6h7RTiCLBJ5mcZwLl_2Ai
savegame: https://drive.google.com/open?id=1hKwP_fOX5rDZM4U24xwWWAnvHQHGHN9b
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