[Mesa-dev] [Bug 106452] radv: Early discard in fragment shader breaks derivatives
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 4 09:20:56 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106452
Samuel Pitoiset <samuel.pitoiset at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #9 from Samuel Pitoiset <samuel.pitoiset at gmail.com> ---
This has been fixed in DXVK a while ago. Discarding at end of shaders isn't
good for performance but we are working on a better solution. Closing.
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