[Mesa-dev] [Bug 106452] radv: Early discard in fragment shader breaks derivatives

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Dec 4 09:20:56 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106452

Samuel Pitoiset <samuel.pitoiset at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #9 from Samuel Pitoiset <samuel.pitoiset at gmail.com> ---
This has been fixed in DXVK a while ago. Discarding at end of shaders isn't
good for performance but we are working on a better solution. Closing.

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