[Mesa-dev] [Bug 108900] Non-recoverable GPU hangs with GfxBench v5 Aztec Ruins Vulkan test

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Dec 4 14:25:41 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=108900

--- Comment #3 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Samuel Pitoiset from comment #2)
> The link is dead, if you have the demo can you upload it somewhere?

It still worked when I filed this (and has worked for years before).  You can
still get the page from Google cache:
http://webcache.googleusercontent.com/search?q=cache:https://gfxbench.com/

As you can see, there isn't yet a public Linux version of GfxBench v5, only
Android, iOS, MacOS and Windows versions.

And I naturally can't provide the proprietary version.

Doesn't Valve have licenses to industry standard 3D benchmarks (of which
GfxBench is the main one on mobile, and as result, nowadays important also on
desktop)?

If not, you could try using the Windows version with Wine, when the site works
again.  If Windows version supports Vulkan and Wine doesn't mangle its API
calls for Linux, you could be able to trigger the issue (going through DX ->
DXVK probably isn't good enough).

Or if there's some Linux Android container that passes Vulkan calls through,
you could try the Android version:
https://play.google.com/store/apps/details?id=com.glbenchmark.glbenchmark27

Here's some extra info on the Aztec Ruins benchmark:
https://www.anandtech.com/show/13271/kishonti-releases-vulkan-gfxbench-5

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