[Mesa-dev] [PATCH 04/28] nir: add support for flushing to zero denorm constants
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Wed Dec 5 15:55:19 UTC 2018
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
src/compiler/nir/nir_opt_constant_folding.c | 74 +++++++++++++++++++--
1 file changed, 68 insertions(+), 6 deletions(-)
diff --git a/src/compiler/nir/nir_opt_constant_folding.c b/src/compiler/nir/nir_opt_constant_folding.c
index 1fca530af24..a6df8284e17 100644
--- a/src/compiler/nir/nir_opt_constant_folding.c
+++ b/src/compiler/nir/nir_opt_constant_folding.c
@@ -39,7 +39,7 @@ struct constant_fold_state {
};
static bool
-constant_fold_alu_instr(nir_alu_instr *instr, void *mem_ctx)
+constant_fold_alu_instr(nir_alu_instr *instr, void *mem_ctx, unsigned execution_mode)
{
nir_const_value src[NIR_MAX_VEC_COMPONENTS];
@@ -77,12 +77,39 @@ constant_fold_alu_instr(nir_alu_instr *instr, void *mem_ctx)
switch(load_const->def.bit_size) {
case 64:
src[i].u64[j] = load_const->value.u64[instr->src[i].swizzle[j]];
+ if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP64 &&
+ (nir_op_infos[instr->op].input_types[i] == nir_type_float ||
+ nir_op_infos[instr->op].input_types[i] == nir_type_float64)) {
+ if (src[i].u64[j] < 0x0010000000000000)
+ src[i].u64[j] = 0;
+ if (src[i].u64[j] & 0x8000000000000000 &&
+ !(src[i].u64[j] & 0x7ff0000000000000))
+ src[i].u64[j] = 0x8000000000000000;
+ }
break;
case 32:
src[i].u32[j] = load_const->value.u32[instr->src[i].swizzle[j]];
+ if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP32 &&
+ (nir_op_infos[instr->op].input_types[i] == nir_type_float ||
+ nir_op_infos[instr->op].input_types[i] == nir_type_float32)) {
+ if (src[i].u32[j] < 0x00800000)
+ src[i].u32[j] = 0;
+ if (src[i].u32[j] & 0x80000000 &&
+ !(src[i].u32[j] & 0x7f800000))
+ src[i].u32[j] = 0x80000000;
+ }
break;
case 16:
src[i].u16[j] = load_const->value.u16[instr->src[i].swizzle[j]];
+ if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP16 &&
+ (nir_op_infos[instr->op].input_types[i] == nir_type_float ||
+ nir_op_infos[instr->op].input_types[i] == nir_type_float16)) {
+ if (src[i].u16[j] < 0x0400)
+ src[i].u16[j] = 0;
+ if (src[i].u16[j] & 0x8000 &&
+ !(src[i].u16[j] & 0x7c00))
+ src[i].u16[j] = 0x8000;
+ }
break;
case 8:
src[i].u8[j] = load_const->value.u8[instr->src[i].swizzle[j]];
@@ -106,6 +133,40 @@ constant_fold_alu_instr(nir_alu_instr *instr, void *mem_ctx)
nir_eval_const_opcode(instr->op, instr->dest.dest.ssa.num_components,
bit_size, src);
+ for (unsigned j = 0; j < instr->dest.dest.ssa.num_components; j++) {
+ if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP64 &&
+ bit_size == 64 &&
+ (nir_op_infos[instr->op].output_type == nir_type_float ||
+ nir_op_infos[instr->op].output_type == nir_type_float64)) {
+ if (dest.u64[j] < 0x0010000000000000)
+ dest.u64[j] = 0;
+ if (dest.u64[j] & 0x8000000000000000 &&
+ !(dest.u64[j] & 0x7ff0000000000000))
+ dest.u64[j] = 0x8000000000000000;
+ }
+ if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP32 &&
+ bit_size == 32 &&
+ (nir_op_infos[instr->op].output_type == nir_type_float ||
+ nir_op_infos[instr->op].output_type == nir_type_float32)) {
+ if (dest.u32[j] < 0x00800000)
+ dest.u32[j] = 0;
+ if (dest.u32[j] & 0x80000000 &&
+ !(dest.u32[j] & 0x7f800000))
+ dest.u32[j] = 0x80000000;
+ }
+
+ if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP16 &&
+ bit_size == 16 &&
+ (nir_op_infos[instr->op].output_type == nir_type_float ||
+ nir_op_infos[instr->op].output_type == nir_type_float16)) {
+ if (dest.u16[j] < 0x0400)
+ dest.u16[j] = 0;
+ if (dest.u16[j] & 0x8000 &&
+ !(dest.u16[j] & 0x7c00))
+ dest.u16[j] = 0x8000;
+ }
+ }
+
nir_load_const_instr *new_instr =
nir_load_const_instr_create(mem_ctx,
instr->dest.dest.ssa.num_components,
@@ -157,14 +218,14 @@ constant_fold_intrinsic_instr(nir_intrinsic_instr *instr)
}
static bool
-constant_fold_block(nir_block *block, void *mem_ctx)
+constant_fold_block(nir_block *block, void *mem_ctx, unsigned execution_mode)
{
bool progress = false;
nir_foreach_instr_safe(instr, block) {
switch (instr->type) {
case nir_instr_type_alu:
- progress |= constant_fold_alu_instr(nir_instr_as_alu(instr), mem_ctx);
+ progress |= constant_fold_alu_instr(nir_instr_as_alu(instr), mem_ctx, execution_mode);
break;
case nir_instr_type_intrinsic:
progress |=
@@ -180,13 +241,13 @@ constant_fold_block(nir_block *block, void *mem_ctx)
}
static bool
-nir_opt_constant_folding_impl(nir_function_impl *impl)
+nir_opt_constant_folding_impl(nir_function_impl *impl, unsigned execution_mode)
{
void *mem_ctx = ralloc_parent(impl);
bool progress = false;
nir_foreach_block(block, impl) {
- progress |= constant_fold_block(block, mem_ctx);
+ progress |= constant_fold_block(block, mem_ctx, execution_mode);
}
if (progress)
@@ -200,10 +261,11 @@ bool
nir_opt_constant_folding(nir_shader *shader)
{
bool progress = false;
+ unsigned execution_mode = shader->info.shader_float_controls_execution_mode;
nir_foreach_function(function, shader) {
if (function->impl)
- progress |= nir_opt_constant_folding_impl(function->impl);
+ progress |= nir_opt_constant_folding_impl(function->impl, execution_mode);
}
return progress;
--
2.19.1
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