[Mesa-dev] [Bug 108933] Unreal Tournament (UT99) segfault on opengl init

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Dec 6 07:44:04 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=108933

--- Comment #2 from network723 at rkmail.ru ---
Created attachment 142739
  --> https://bugs.freedesktop.org/attachment.cgi?id=142739&action=edit
valgrind log

(In reply to iive from comment #1)
> 1. See if changing your locale has effect on the crash.

I've tried with C locale, got same result. Also, I tried different kernel
versions, just in case it has something to do with recent cpu vulnerability
fixes, but it's also not the case.

> 2. The problem might be random memory corruption, since both games are
> native for linux, try running them under valgrind.

I'm not competent enough to use valgrind correctly, but it's interesting that
running 'valgrid ./ut-bin' gives SIGILL fault rather than SIGSEGV. Also, fault
in Core.so (game component), but it works fine with game's built-in software
renderer (SDLSoftDrv.so)

> 3. Try git bisect.

Bisecting this involves lots of cross-compiling, unfortunately I cannot afford
it right now :(

> Unreal.log shows that it crashed while glGetString(GL_EXTENSIONS).

Too long GL extension list was definitely a problem a some point, but there are
plenty of fixed OpenGLDrv.so libraries all over the Internet (they explicitly
have it mentioned in changelog). I tried all of them I could find, no changes.

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