[Mesa-dev] [PATCH 02/12] virgl: remove unnessecary code

Gurchetan Singh gurchetansingh at chromium.org
Fri Dec 7 01:19:23 UTC 2018


With commit 89b479, we moved to tracking buffer cleanliness
when binding.

TEST=dEQP-GLES31.functional.image_load_store.buffer.load_store.r32ui
---
 src/gallium/drivers/virgl/virgl_buffer.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/gallium/drivers/virgl/virgl_buffer.c b/src/gallium/drivers/virgl/virgl_buffer.c
index b662e46ccd..7112bcbcfc 100644
--- a/src/gallium/drivers/virgl/virgl_buffer.c
+++ b/src/gallium/drivers/virgl/virgl_buffer.c
@@ -163,9 +163,6 @@ struct pipe_resource *virgl_buffer_create(struct virgl_screen *vs,
    vbind = pipe_to_virgl_bind(template->bind);
    size = template->width0;
 
-   /* SSBOs and texture buffers can written to by host compute shaders. */
-   if (vbind == VIRGL_BIND_SHADER_BUFFER || vbind == VIRGL_BIND_SAMPLER_VIEW)
-      buf->base.clean = FALSE;
    buf->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, 1, 1, 1, 0, 0, size);
 
    util_range_set_empty(&buf->valid_buffer_range);
-- 
2.18.1



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