[Mesa-dev] [PATCH] gallivm: remove unused float coord wrapping for aos sampling

Jose Fonseca jfonseca at vmware.com
Fri Dec 7 12:39:15 UTC 2018


On 07/12/2018 01:28, sroland at vmware.com wrote:
> From: Roland Scheidegger <sroland at vmware.com>
> 
> AoS sampling tries to use integers for coord wrapping when possible,
> as it should be faster. However, for AVX, this was suboptimal, because
> only floats can use 8x32bit vectors, whereas integers have to be split
> into 4x32bit vectors. (I believe part of why it was slower was also
> that at least earlier llvm versions had trouble optimizing it properly,
> since you can still do simple bit ops with 8x32bit vectors, so a
> sequence of int add / and / int add / and with such vectors would
> actually end up doing 128bit inserts/extracts between the operations
> instead of just doing the cheap 128bit ands.)
> Hence, a special float coord wrapping path was added to AoS sampling.
> But this path was actually disabled for a long time already, since we
> found that just splitting everything before entering the AoS path was
> still sligthly faster usually, so none of this float coord wrapping
> code was used anymore (AoS sampling code, when avx2 isn't supported,
> never sees vectors with length > 4). I thought it might be useful some
> day again, but I'm not interested anymore in optimizing for very weird
> instruction sets which have support for 256bit vectors for floats but
> not for ints, so just drop it.
> ---
>   .../auxiliary/gallivm/lp_bld_sample_aos.c     | 530 +-----------------
>   1 file changed, 23 insertions(+), 507 deletions(-)
> 
> diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
> index c46749dbac8..ad3a9e4a4ca 100644
> --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
> +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
> @@ -131,68 +131,6 @@ lp_build_sample_wrap_nearest_int(struct lp_build_sample_context *bld,
>   }
>   
>   
> -/**
> - * Build LLVM code for texture coord wrapping, for nearest filtering,
> - * for float texcoords.
> - * \param coord  the incoming texcoord (s,t or r)
> - * \param length  the texture size along one dimension
> - * \param offset  the texel offset along the coord axis
> - * \param is_pot  if TRUE, length is a power of two
> - * \param wrap_mode  one of PIPE_TEX_WRAP_x
> - * \param icoord  the texcoord after wrapping, as int
> - */
> -static void
> -lp_build_sample_wrap_nearest_float(struct lp_build_sample_context *bld,
> -                                   LLVMValueRef coord,
> -                                   LLVMValueRef length,
> -                                   LLVMValueRef offset,
> -                                   boolean is_pot,
> -                                   unsigned wrap_mode,
> -                                   LLVMValueRef *icoord)
> -{
> -   struct lp_build_context *coord_bld = &bld->coord_bld;
> -   LLVMValueRef length_minus_one;
> -
> -   switch(wrap_mode) {
> -   case PIPE_TEX_WRAP_REPEAT:
> -      if (offset) {
> -         /* this is definitely not ideal for POT case */
> -         offset = lp_build_int_to_float(coord_bld, offset);
> -         offset = lp_build_div(coord_bld, offset, length);
> -         coord = lp_build_add(coord_bld, coord, offset);
> -      }
> -      /* take fraction, unnormalize */
> -      coord = lp_build_fract_safe(coord_bld, coord);
> -      coord = lp_build_mul(coord_bld, coord, length);
> -      *icoord = lp_build_itrunc(coord_bld, coord);
> -      break;
> -   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
> -      length_minus_one = lp_build_sub(coord_bld, length, coord_bld->one);
> -      if (bld->static_sampler_state->normalized_coords) {
> -         /* scale coord to length */
> -         coord = lp_build_mul(coord_bld, coord, length);
> -      }
> -      if (offset) {
> -         offset = lp_build_int_to_float(coord_bld, offset);
> -         coord = lp_build_add(coord_bld, coord, offset);
> -      }
> -      coord = lp_build_clamp(coord_bld, coord, coord_bld->zero,
> -                             length_minus_one);
> -      *icoord = lp_build_itrunc(coord_bld, coord);
> -      break;
> -
> -   case PIPE_TEX_WRAP_CLAMP:
> -   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
> -   case PIPE_TEX_WRAP_MIRROR_REPEAT:
> -   case PIPE_TEX_WRAP_MIRROR_CLAMP:
> -   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
> -   case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
> -   default:
> -      assert(0);
> -   }
> -}
> -
> -
>   /**
>    * Helper to compute the first coord and the weight for
>    * linear wrap repeat npot textures
> @@ -424,129 +362,6 @@ lp_build_sample_wrap_linear_int(struct lp_build_sample_context *bld,
>   }
>   
>   
> -/**
> - * Build LLVM code for texture coord wrapping, for linear filtering,
> - * for float texcoords.
> - * \param block_length  is the length of the pixel block along the
> - *                      coordinate axis
> - * \param coord  the incoming texcoord (s,t or r)
> - * \param length  the texture size along one dimension
> - * \param offset  the texel offset along the coord axis
> - * \param is_pot  if TRUE, length is a power of two
> - * \param wrap_mode  one of PIPE_TEX_WRAP_x
> - * \param coord0  the first texcoord after wrapping, as int
> - * \param coord1  the second texcoord after wrapping, as int
> - * \param weight  the filter weight as int (0-255)
> - * \param force_nearest  if this coord actually uses nearest filtering
> - */
> -static void
> -lp_build_sample_wrap_linear_float(struct lp_build_sample_context *bld,
> -                                  unsigned block_length,
> -                                  LLVMValueRef coord,
> -                                  LLVMValueRef length,
> -                                  LLVMValueRef offset,
> -                                  boolean is_pot,
> -                                  unsigned wrap_mode,
> -                                  LLVMValueRef *coord0,
> -                                  LLVMValueRef *coord1,
> -                                  LLVMValueRef *weight,
> -                                  unsigned force_nearest)
> -{
> -   struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
> -   struct lp_build_context *coord_bld = &bld->coord_bld;
> -   LLVMBuilderRef builder = bld->gallivm->builder;
> -   LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
> -   LLVMValueRef length_minus_one = lp_build_sub(coord_bld, length, coord_bld->one);
> -
> -   switch(wrap_mode) {
> -   case PIPE_TEX_WRAP_REPEAT:
> -      if (is_pot) {
> -         /* mul by size and subtract 0.5 */
> -         coord = lp_build_mul(coord_bld, coord, length);
> -         if (offset) {
> -            offset = lp_build_int_to_float(coord_bld, offset);
> -            coord = lp_build_add(coord_bld, coord, offset);
> -         }
> -         if (!force_nearest)
> -            coord = lp_build_sub(coord_bld, coord, half);
> -         *coord1 = lp_build_add(coord_bld, coord, coord_bld->one);
> -         /* convert to int, compute lerp weight */
> -         lp_build_ifloor_fract(coord_bld, coord, coord0, weight);
> -         *coord1 = lp_build_ifloor(coord_bld, *coord1);
> -         /* repeat wrap */
> -         length_minus_one = lp_build_itrunc(coord_bld, length_minus_one);
> -         *coord0 = LLVMBuildAnd(builder, *coord0, length_minus_one, "");
> -         *coord1 = LLVMBuildAnd(builder, *coord1, length_minus_one, "");
> -      }
> -      else {
> -         LLVMValueRef mask;
> -         if (offset) {
> -            offset = lp_build_int_to_float(coord_bld, offset);
> -            offset = lp_build_div(coord_bld, offset, length);
> -            coord = lp_build_add(coord_bld, coord, offset);
> -         }
> -         /* wrap with normalized floats is just fract */
> -         coord = lp_build_fract(coord_bld, coord);
> -         /* unnormalize */
> -         coord = lp_build_mul(coord_bld, coord, length);
> -         /*
> -          * we avoided the 0.5/length division, have to fix up wrong
> -          * edge cases with selects
> -          */
> -         *coord1 = lp_build_add(coord_bld, coord, half);
> -         coord = lp_build_sub(coord_bld, coord, half);
> -         *weight = lp_build_fract(coord_bld, coord);
> -         /*
> -          * It is important for this comparison to be unordered
> -          * (or need fract_safe above).
> -          */
> -         mask = lp_build_compare(coord_bld->gallivm, coord_bld->type,
> -                                 PIPE_FUNC_LESS, coord, coord_bld->zero);
> -         *coord0 = lp_build_select(coord_bld, mask, length_minus_one, coord);
> -         *coord0 = lp_build_itrunc(coord_bld, *coord0);
> -         mask = lp_build_compare(coord_bld->gallivm, coord_bld->type,
> -                                 PIPE_FUNC_LESS, *coord1, length);
> -         *coord1 = lp_build_select(coord_bld, mask, *coord1, coord_bld->zero);
> -         *coord1 = lp_build_itrunc(coord_bld, *coord1);
> -      }
> -      break;
> -   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
> -      if (bld->static_sampler_state->normalized_coords) {
> -         /* mul by tex size */
> -         coord = lp_build_mul(coord_bld, coord, length);
> -      }
> -      if (offset) {
> -         offset = lp_build_int_to_float(coord_bld, offset);
> -         coord = lp_build_add(coord_bld, coord, offset);
> -      }
> -      /* subtract 0.5 */
> -      if (!force_nearest) {
> -         coord = lp_build_sub(coord_bld, coord, half);
> -      }
> -      /* clamp to [0, length - 1] */
> -      coord = lp_build_min_ext(coord_bld, coord, length_minus_one,
> -                               GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
> -      coord = lp_build_max(coord_bld, coord, coord_bld->zero);
> -      *coord1 = lp_build_add(coord_bld, coord, coord_bld->one);
> -      /* convert to int, compute lerp weight */
> -      lp_build_ifloor_fract(coord_bld, coord, coord0, weight);
> -      /* coord1 = min(coord1, length-1) */
> -      *coord1 = lp_build_min(coord_bld, *coord1, length_minus_one);
> -      *coord1 = lp_build_itrunc(coord_bld, *coord1);
> -      break;
> -   default:
> -      assert(0);
> -      *coord0 = int_coord_bld->zero;
> -      *coord1 = int_coord_bld->zero;
> -      *weight = coord_bld->zero;
> -      break;
> -   }
> -   *weight = lp_build_mul_imm(coord_bld, *weight, 256);
> -   *weight = lp_build_itrunc(coord_bld, *weight);
> -   return;
> -}
> -
> -
>   /**
>    * Fetch texels for image with nearest sampling.
>    * Return filtered color as two vectors of 16-bit fixed point values.
> @@ -736,96 +551,6 @@ lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
>   }
>   
>   
> -/**
> - * Sample a single texture image with nearest sampling.
> - * If sampling a cube texture, r = cube face in [0,5].
> - * Return filtered color as two vectors of 16-bit fixed point values.
> - * Does address calcs (except offsets) with floats.
> - * Useful for AVX which has support for 8x32 floats but not 8x32 ints.
> - */
> -static void
> -lp_build_sample_image_nearest_afloat(struct lp_build_sample_context *bld,
> -                                     LLVMValueRef int_size,
> -                                     LLVMValueRef row_stride_vec,
> -                                     LLVMValueRef img_stride_vec,
> -                                     LLVMValueRef data_ptr,
> -                                     LLVMValueRef mipoffsets,
> -                                     LLVMValueRef s,
> -                                     LLVMValueRef t,
> -                                     LLVMValueRef r,
> -                                     const LLVMValueRef *offsets,
> -                                     LLVMValueRef *colors)
> -   {
> -   const unsigned dims = bld->dims;
> -   LLVMValueRef width_vec, height_vec, depth_vec;
> -   LLVMValueRef offset;
> -   LLVMValueRef x_subcoord, y_subcoord;
> -   LLVMValueRef x_icoord = NULL, y_icoord = NULL, z_icoord = NULL;
> -   LLVMValueRef flt_size;
> -
> -   flt_size = lp_build_int_to_float(&bld->float_size_bld, int_size);
> -
> -   lp_build_extract_image_sizes(bld,
> -                                &bld->float_size_bld,
> -                                bld->coord_type,
> -                                flt_size,
> -                                &width_vec,
> -                                &height_vec,
> -                                &depth_vec);
> -
> -   /* Do texcoord wrapping */
> -   lp_build_sample_wrap_nearest_float(bld,
> -                                      s, width_vec, offsets[0],
> -                                      bld->static_texture_state->pot_width,
> -                                      bld->static_sampler_state->wrap_s,
> -                                      &x_icoord);
> -
> -   if (dims >= 2) {
> -      lp_build_sample_wrap_nearest_float(bld,
> -                                         t, height_vec, offsets[1],
> -                                         bld->static_texture_state->pot_height,
> -                                         bld->static_sampler_state->wrap_t,
> -                                         &y_icoord);
> -
> -      if (dims >= 3) {
> -         lp_build_sample_wrap_nearest_float(bld,
> -                                            r, depth_vec, offsets[2],
> -                                            bld->static_texture_state->pot_depth,
> -                                            bld->static_sampler_state->wrap_r,
> -                                            &z_icoord);
> -      }
> -   }
> -   if (has_layer_coord(bld->static_texture_state->target)) {
> -      z_icoord = r;
> -   }
> -
> -   /*
> -    * From here on we deal with ints, and we should split up the 256bit
> -    * vectors manually for better generated code.
> -    */
> -
> -   /*
> -    * compute texel offsets -
> -    * cannot do offset calc with floats, difficult for block-based formats,
> -    * and not enough precision anyway.
> -    */
> -   lp_build_sample_offset(&bld->int_coord_bld,
> -                          bld->format_desc,
> -                          x_icoord, y_icoord,
> -                          z_icoord,
> -                          row_stride_vec, img_stride_vec,
> -                          &offset,
> -                          &x_subcoord, &y_subcoord);
> -   if (mipoffsets) {
> -      offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
> -   }
> -
> -   lp_build_sample_fetch_image_nearest(bld, data_ptr, offset,
> -                                       x_subcoord, y_subcoord,
> -                                       colors);
> -}
> -
> -
>   /**
>    * Fetch texels for image with linear sampling.
>    * Return filtered color as two vectors of 16-bit fixed point values.
> @@ -1212,175 +937,6 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
>   }
>   
>   
> -/**
> - * Sample a single texture image with (bi-)(tri-)linear sampling.
> - * Return filtered color as two vectors of 16-bit fixed point values.
> - * Does address calcs (except offsets) with floats.
> - * Useful for AVX which has support for 8x32 floats but not 8x32 ints.
> - */
> -static void
> -lp_build_sample_image_linear_afloat(struct lp_build_sample_context *bld,
> -                                    LLVMValueRef int_size,
> -                                    LLVMValueRef row_stride_vec,
> -                                    LLVMValueRef img_stride_vec,
> -                                    LLVMValueRef data_ptr,
> -                                    LLVMValueRef mipoffsets,
> -                                    LLVMValueRef s,
> -                                    LLVMValueRef t,
> -                                    LLVMValueRef r,
> -                                    const LLVMValueRef *offsets,
> -                                    LLVMValueRef *colors)
> -{
> -   const unsigned dims = bld->dims;
> -   LLVMValueRef width_vec, height_vec, depth_vec;
> -   LLVMValueRef s_fpart;
> -   LLVMValueRef t_fpart = NULL;
> -   LLVMValueRef r_fpart = NULL;
> -   LLVMValueRef x_stride, y_stride, z_stride;
> -   LLVMValueRef x_offset0, x_offset1;
> -   LLVMValueRef y_offset0, y_offset1;
> -   LLVMValueRef z_offset0, z_offset1;
> -   LLVMValueRef offset[2][2][2]; /* [z][y][x] */
> -   LLVMValueRef x_subcoord[2], y_subcoord[2];
> -   LLVMValueRef flt_size;
> -   LLVMValueRef x_icoord0, x_icoord1;
> -   LLVMValueRef y_icoord0, y_icoord1;
> -   LLVMValueRef z_icoord0, z_icoord1;
> -   unsigned x, y, z;
> -
> -   flt_size = lp_build_int_to_float(&bld->float_size_bld, int_size);
> -
> -   lp_build_extract_image_sizes(bld,
> -                                &bld->float_size_bld,
> -                                bld->coord_type,
> -                                flt_size,
> -                                &width_vec,
> -                                &height_vec,
> -                                &depth_vec);
> -
> -   /* do texcoord wrapping and compute texel offsets */
> -   lp_build_sample_wrap_linear_float(bld,
> -                                     bld->format_desc->block.width,
> -                                     s, width_vec, offsets[0],
> -                                     bld->static_texture_state->pot_width,
> -                                     bld->static_sampler_state->wrap_s,
> -                                     &x_icoord0, &x_icoord1,
> -                                     &s_fpart,
> -                                     bld->static_sampler_state->force_nearest_s);
> -
> -   if (dims >= 2) {
> -      lp_build_sample_wrap_linear_float(bld,
> -                                        bld->format_desc->block.height,
> -                                        t, height_vec, offsets[1],
> -                                        bld->static_texture_state->pot_height,
> -                                        bld->static_sampler_state->wrap_t,
> -                                        &y_icoord0, &y_icoord1,
> -                                        &t_fpart,
> -                                        bld->static_sampler_state->force_nearest_t);
> -
> -      if (dims >= 3) {
> -         lp_build_sample_wrap_linear_float(bld,
> -                                           1, /* block length (depth) */
> -                                           r, depth_vec, offsets[2],
> -                                           bld->static_texture_state->pot_depth,
> -                                           bld->static_sampler_state->wrap_r,
> -                                           &z_icoord0, &z_icoord1,
> -                                           &r_fpart, 0);
> -      }
> -   }
> -
> -   /*
> -    * From here on we deal with ints, and we should split up the 256bit
> -    * vectors manually for better generated code.
> -    */
> -
> -   /* get pixel, row and image strides */
> -   x_stride = lp_build_const_vec(bld->gallivm,
> -                                 bld->int_coord_bld.type,
> -                                 bld->format_desc->block.bits/8);
> -   y_stride = row_stride_vec;
> -   z_stride = img_stride_vec;
> -
> -   /*
> -    * compute texel offset -
> -    * cannot do offset calc with floats, difficult for block-based formats,
> -    * and not enough precision anyway.
> -    */
> -   lp_build_sample_partial_offset(&bld->int_coord_bld,
> -                                  bld->format_desc->block.width,
> -                                  x_icoord0, x_stride,
> -                                  &x_offset0, &x_subcoord[0]);
> -   lp_build_sample_partial_offset(&bld->int_coord_bld,
> -                                  bld->format_desc->block.width,
> -                                  x_icoord1, x_stride,
> -                                  &x_offset1, &x_subcoord[1]);
> -
> -   /* add potential cube/array/mip offsets now as they are constant per pixel */
> -   if (has_layer_coord(bld->static_texture_state->target)) {
> -      LLVMValueRef z_offset;
> -      z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec);
> -      /* The r coord is the cube face in [0,5] or array layer */
> -      x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, z_offset);
> -      x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, z_offset);
> -   }
> -   if (mipoffsets) {
> -      x_offset0 = lp_build_add(&bld->int_coord_bld, x_offset0, mipoffsets);
> -      x_offset1 = lp_build_add(&bld->int_coord_bld, x_offset1, mipoffsets);
> -   }
> -
> -   for (z = 0; z < 2; z++) {
> -      for (y = 0; y < 2; y++) {
> -         offset[z][y][0] = x_offset0;
> -         offset[z][y][1] = x_offset1;
> -      }
> -   }
> -
> -   if (dims >= 2) {
> -      lp_build_sample_partial_offset(&bld->int_coord_bld,
> -                                     bld->format_desc->block.height,
> -                                     y_icoord0, y_stride,
> -                                     &y_offset0, &y_subcoord[0]);
> -      lp_build_sample_partial_offset(&bld->int_coord_bld,
> -                                     bld->format_desc->block.height,
> -                                     y_icoord1, y_stride,
> -                                     &y_offset1, &y_subcoord[1]);
> -      for (z = 0; z < 2; z++) {
> -         for (x = 0; x < 2; x++) {
> -            offset[z][0][x] = lp_build_add(&bld->int_coord_bld,
> -                                           offset[z][0][x], y_offset0);
> -            offset[z][1][x] = lp_build_add(&bld->int_coord_bld,
> -                                           offset[z][1][x], y_offset1);
> -         }
> -      }
> -   }
> -
> -   if (dims >= 3) {
> -      LLVMValueRef z_subcoord[2];
> -      lp_build_sample_partial_offset(&bld->int_coord_bld,
> -                                     1,
> -                                     z_icoord0, z_stride,
> -                                     &z_offset0, &z_subcoord[0]);
> -      lp_build_sample_partial_offset(&bld->int_coord_bld,
> -                                     1,
> -                                     z_icoord1, z_stride,
> -                                     &z_offset1, &z_subcoord[1]);
> -      for (y = 0; y < 2; y++) {
> -         for (x = 0; x < 2; x++) {
> -            offset[0][y][x] = lp_build_add(&bld->int_coord_bld,
> -                                           offset[0][y][x], z_offset0);
> -            offset[1][y][x] = lp_build_add(&bld->int_coord_bld,
> -                                           offset[1][y][x], z_offset1);
> -         }
> -      }
> -   }
> -
> -   lp_build_sample_fetch_image_linear(bld, data_ptr, offset,
> -                                      x_subcoord, y_subcoord,
> -                                      s_fpart, t_fpart, r_fpart,
> -                                      colors);
> -}
> -
> -
>   /**
>    * Sample the texture/mipmap using given image filter and mip filter.
>    * data0_ptr and data1_ptr point to the two mipmap levels to sample
> @@ -1413,9 +969,6 @@ lp_build_sample_mipmap(struct lp_build_sample_context *bld,
>      LLVMValueRef mipoff1 = NULL;
>      LLVMValueRef colors0;
>      LLVMValueRef colors1;
> -   boolean use_floats = util_cpu_caps.has_avx &&
> -                        !util_cpu_caps.has_avx2 &&
> -                        bld->coord_type.length > 4;
>   
>      /* sample the first mipmap level */
>      lp_build_mipmap_level_sizes(bld, ilevel0,
> @@ -1430,39 +983,20 @@ lp_build_sample_mipmap(struct lp_build_sample_context *bld,
>         mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
>      }
>   
> -   if (use_floats) {
> -      if (img_filter == PIPE_TEX_FILTER_NEAREST) {
> -         lp_build_sample_image_nearest_afloat(bld,
> -                                              size0,
> -                                              row_stride0_vec, img_stride0_vec,
> -                                              data_ptr0, mipoff0, s, t, r, offsets,
> -                                              &colors0);
> -      }
> -      else {
> -         assert(img_filter == PIPE_TEX_FILTER_LINEAR);
> -         lp_build_sample_image_linear_afloat(bld,
> -                                             size0,
> -                                             row_stride0_vec, img_stride0_vec,
> -                                             data_ptr0, mipoff0, s, t, r, offsets,
> -                                             &colors0);
> -      }
> +   if (img_filter == PIPE_TEX_FILTER_NEAREST) {
> +      lp_build_sample_image_nearest(bld,
> +                                    size0,
> +                                    row_stride0_vec, img_stride0_vec,
> +                                    data_ptr0, mipoff0, s, t, r, offsets,
> +                                    &colors0);
>      }
>      else {
> -      if (img_filter == PIPE_TEX_FILTER_NEAREST) {
> -         lp_build_sample_image_nearest(bld,
> -                                       size0,
> -                                       row_stride0_vec, img_stride0_vec,
> -                                       data_ptr0, mipoff0, s, t, r, offsets,
> -                                       &colors0);
> -      }
> -      else {
> -         assert(img_filter == PIPE_TEX_FILTER_LINEAR);
> -         lp_build_sample_image_linear(bld,
> -                                      size0,
> -                                      row_stride0_vec, img_stride0_vec,
> -                                      data_ptr0, mipoff0, s, t, r, offsets,
> -                                      &colors0);
> -      }
> +      assert(img_filter == PIPE_TEX_FILTER_LINEAR);
> +      lp_build_sample_image_linear(bld,
> +                                   size0,
> +                                   row_stride0_vec, img_stride0_vec,
> +                                   data_ptr0, mipoff0, s, t, r, offsets,
> +                                   &colors0);
>      }
>   
>      /* Store the first level's colors in the output variables */
> @@ -1521,37 +1055,19 @@ lp_build_sample_mipmap(struct lp_build_sample_context *bld,
>               mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
>            }
>   
> -         if (use_floats) {
> -            if (img_filter == PIPE_TEX_FILTER_NEAREST) {
> -               lp_build_sample_image_nearest_afloat(bld,
> -                                                    size1,
> -                                                    row_stride1_vec, img_stride1_vec,
> -                                                    data_ptr1, mipoff1, s, t, r, offsets,
> -                                                    &colors1);
> -            }
> -            else {
> -               lp_build_sample_image_linear_afloat(bld,
> -                                                   size1,
> -                                                   row_stride1_vec, img_stride1_vec,
> -                                                   data_ptr1, mipoff1, s, t, r, offsets,
> -                                                   &colors1);
> -            }
> +         if (img_filter == PIPE_TEX_FILTER_NEAREST) {
> +            lp_build_sample_image_nearest(bld,
> +                                          size1,
> +                                          row_stride1_vec, img_stride1_vec,
> +                                          data_ptr1, mipoff1, s, t, r, offsets,
> +                                          &colors1);
>            }
>            else {
> -            if (img_filter == PIPE_TEX_FILTER_NEAREST) {
> -               lp_build_sample_image_nearest(bld,
> -                                             size1,
> -                                             row_stride1_vec, img_stride1_vec,
> -                                             data_ptr1, mipoff1, s, t, r, offsets,
> -                                             &colors1);
> -            }
> -            else {
> -               lp_build_sample_image_linear(bld,
> -                                            size1,
> -                                            row_stride1_vec, img_stride1_vec,
> -                                            data_ptr1, mipoff1, s, t, r, offsets,
> -                                            &colors1);
> -            }
> +            lp_build_sample_image_linear(bld,
> +                                         size1,
> +                                         row_stride1_vec, img_stride1_vec,
> +                                         data_ptr1, mipoff1, s, t, r, offsets,
> +                                         &colors1);
>            }
>   
>            /* interpolate samples from the two mipmap levels */
> 

Reviewed-by: Jose Fonseca <jfonseca at vmware.com>


More information about the mesa-dev mailing list