[Mesa-dev] [PATCH 52/59] anv/device: expose shaderInt8 feature
Jason Ekstrand
jason at jlekstrand.net
Fri Dec 7 20:11:39 UTC 2018
51 and 52 should probably be rolled together. For that matter, I don't
think we need 6 patches just to add two SPIR-V capabilities and advertise
one extension. Maybe roll the two SPIR-V patches together, add one or two
for the extension and the enables?
On Tue, Dec 4, 2018 at 1:18 AM Iago Toral Quiroga <itoral at igalia.com> wrote:
> ---
> src/intel/vulkan/anv_device.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
> index caf25ad8a03..17b73c115cd 100644
> --- a/src/intel/vulkan/anv_device.c
> +++ b/src/intel/vulkan/anv_device.c
> @@ -971,7 +971,7 @@ void anv_GetPhysicalDeviceFeatures2(
> ANV_FROM_HANDLE(anv_physical_device, pdevice, physicalDevice);
>
> features->shaderFloat16 = pdevice->info.gen >= 8;
> - features->shaderInt8 = false;
> + features->shaderInt8 = pdevice->info.gen >= 8;
> break;
> }
>
> --
> 2.17.1
>
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