[Mesa-dev] [PATCH 1/3] nir: fix spelling typo
Rob Clark
robdclark at gmail.com
Sat Dec 8 18:28:45 UTC 2018
Signed-off-by: Rob Clark <robdclark at gmail.com>
---
src/compiler/nir/nir_linking_helpers.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c
index a05890ada43..1ab9c095657 100644
--- a/src/compiler/nir/nir_linking_helpers.c
+++ b/src/compiler/nir/nir_linking_helpers.c
@@ -414,7 +414,7 @@ compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
/* We ignore complex types above and all other vector types should
* have been split into scalar variables by the lower_io_to_scalar
- * pass. The only exeption should by OpenGL xfb varyings.
+ * pass. The only exception should by OpenGL xfb varyings.
*/
if (glsl_get_vector_elements(type) != 1)
continue;
--
2.19.2
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