[Mesa-dev] [PATCH 1/3] nir: fix spelling typo

Rob Clark robdclark at gmail.com
Sat Dec 8 18:28:45 UTC 2018


Signed-off-by: Rob Clark <robdclark at gmail.com>
---
 src/compiler/nir/nir_linking_helpers.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c
index a05890ada43..1ab9c095657 100644
--- a/src/compiler/nir/nir_linking_helpers.c
+++ b/src/compiler/nir/nir_linking_helpers.c
@@ -414,7 +414,7 @@ compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
 
          /* We ignore complex types above and all other vector types should
           * have been split into scalar variables by the lower_io_to_scalar
-          * pass. The only exeption should by OpenGL xfb varyings.
+          * pass. The only exception should by OpenGL xfb varyings.
           */
          if (glsl_get_vector_elements(type) != 1)
             continue;
-- 
2.19.2



More information about the mesa-dev mailing list