[Mesa-dev] [PATCH] mesa: Fix GLES2 OES float texture framebuffer rendering.

Ilia Mirkin imirkin at alum.mit.edu
Mon Dec 10 21:31:24 UTC 2018


On Mon, Dec 10, 2018 at 4:28 PM Nick Kreeger <nick.kreeger at gmail.com> wrote:
>
> This change enables GLES2 chagnes to render
>
> This change enables GLES2 to render float/half-float textures to a
> framebuffer when the appropriate OES extensions are available.
>
> This commit regressed OES GLES2 float texture rendering:
> https://gitlab.freedesktop.org/mesa/mesa/commit/e333035c47a6a4cc88f0f9ca2bced500538bebae
> ---
>  src/mesa/main/fbobject.c | 32 +++++++++++++++++++++++---------
>  1 file changed, 23 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 23e4939..dd98487 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -869,16 +869,30 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
>              return;
>           }
>
> -         /* OES_texture_float allows creation and use of floating point
> -          * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
> -          * these textures to be used as a render target, this is done via
> -          * GL_EXT_color_buffer(_half)_float with set of new sized types.
> -          */
> -         if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
> -            att_incomplete("bad internal format");
> -            att->Complete = GL_FALSE;
> -            return;
> +         if (_mesa_is_gles(ctx)) {
> +           /**
> +            * GL ES 2 will allow GL_FLOAT and GL_HALF_FLOAT to render as a
> +            * target when the appropriate OES_* extensions are available.
> +            */
> +           if ((texObj->_IsFloat && !_mesa_has_OES_texture_half_float(ctx)) ||
> +               (texObj->_IsHalfFloat && !_mesa_has_OES_texture_float(ctx))) {
> +             att_incomplete("bad internal format");
> +             att->Complete = GL_FALSE;
> +             return;
> +           }
> +         } else if (_mesa_is_gles3(ctx)) {

This will never get hit. _mesa_is_gles covers GLES1 and GLES2.
_mesa_is_gles3 is a subset of that. I think you want to flip the order
around. However it's very very odd for something to work in GLES2 and
not GLES3.

  -ilia

> +           /* OES_texture_float allows creation and use of floating point
> +            * textures with GL_FLOAT, GL_HALF_FLOAT but it does not allow
> +            * these textures to be used as a render target, this is done via
> +            * GL_EXT_color_buffer(_half)_float with set of new sized types.
> +            */
> +           if ((texObj->_IsFloat || texObj->_IsHalfFloat)) {
> +             att_incomplete("bad internal format");
> +             att->Complete = GL_FALSE;
> +             return;
> +           }
>           }
> +
>        }
>        else if (format == GL_DEPTH) {
>           if (baseFormat == GL_DEPTH_COMPONENT) {
> --
> 2.17.1
>
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