[Mesa-dev] [PATCH 4/4] virgl: work around bad assumptions in virglrenderer
Erik Faye-Lund
erik.faye-lund at collabora.com
Tue Dec 11 14:26:53 UTC 2018
Virglrenderer does the wrong thing when given an instance divisor;
it tries to use the element-index rather than the binding-index as
the argument to glVertexBindingDivisor(). This worked fine as long
as there was a 1:1 relationship between elements and bindings,
which was the case util 19a91841c34 "st/mesa: Use Array._DrawVAO in
st_atom_array.c.".
So let's detect instance divisors, and restore a 1:1 relationship in
that case. This will make old versions of virglrenderer behave
correctly. For newer versions, we can consider making a better
interface, where the instance divisor isn't specified per element,
but rather per binding. But let's save that for another day.
Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
---
src/gallium/drivers/virgl/virgl_context.c | 29 ++++++++++++++++++++++-
1 file changed, 28 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index 121d9139f28..ce72f73a0f6 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -50,6 +50,8 @@
struct virgl_vertex_elements_state {
uint32_t handle;
+ uint8_t binding_map[PIPE_MAX_ATTRIBS];
+ uint8_t num_bindings;
};
static uint32_t next_handle;
@@ -390,10 +392,24 @@ static void *virgl_create_vertex_elements_state(struct pipe_context *ctx,
unsigned num_elements,
const struct pipe_vertex_element *elements)
{
+ struct pipe_vertex_element new_elements[PIPE_MAX_ATTRIBS];
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_vertex_elements_state *state =
CALLOC_STRUCT(virgl_vertex_elements_state);
+ for (int i = 0; i < num_elements; ++i) {
+ if (elements[i].instance_divisor) {
+ for (int j = 0; j < num_elements; ++j) {
+ new_elements[j] = elements[j];
+ new_elements[j].vertex_buffer_index = j;
+ state->binding_map[j] = elements[j].vertex_buffer_index;
+ }
+ elements = new_elements;
+ state->num_bindings = num_elements;
+ break;
+ }
+ }
+
state->handle = virgl_object_assign_handle();
virgl_encoder_create_vertex_elements(vctx, state->handle,
num_elements, elements);
@@ -419,6 +435,7 @@ static void virgl_bind_vertex_elements_state(struct pipe_context *ctx,
vctx->vertex_elements = state;
virgl_encode_bind_object(vctx, state ? state->handle : 0,
VIRGL_OBJECT_VERTEX_ELEMENTS);
+ vctx->vertex_array_dirty = TRUE;
}
static void virgl_set_vertex_buffers(struct pipe_context *ctx,
@@ -438,7 +455,17 @@ static void virgl_set_vertex_buffers(struct pipe_context *ctx,
static void virgl_hw_set_vertex_buffers(struct virgl_context *vctx)
{
if (vctx->vertex_array_dirty) {
- virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer);
+ struct virgl_vertex_elements_state *ve = vctx->vertex_elements;
+
+ if (ve->num_bindings) {
+ struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
+ for (int i = 0; i < ve->num_bindings; ++i)
+ vertex_buffers[i] = vctx->vertex_buffer[ve->binding_map[i]];
+
+ virgl_encoder_set_vertex_buffers(vctx, ve->num_bindings, vertex_buffers);
+ } else
+ virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer);
+
virgl_attach_res_vertex_buffers(vctx);
}
}
--
2.19.2
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