[Mesa-dev] [Mesa-stable] [PATCH] radv: adjust the VGT workaround for prim restart on GFX9

Marek Olšák maraeo at gmail.com
Tue Dec 11 19:57:32 UTC 2018


It's up to you as long as you're OK with downgraded performance of triangle
strips with primitive restart.

Marek

On Tue, Dec 11, 2018 at 10:08 AM Samuel Pitoiset <samuel.pitoiset at gmail.com>
wrote:

> ping?
>
> After looking into this again today, I can't find any better solutions.
> We should probably push this patch because at least two games are
> affected. My opinion is that correctness is more important than
> performance.
>
> On 10/11/18 10:42 AM, Samuel Pitoiset wrote:
> > WD_SWITCH_ON_EOP seems to be the only workaround that fixes
> > the GPU hangs with Yakuza and The Evil Within on Vega. I don't
> > like as it might decrease geometry performance as pointed out
> > by Marek, but I don't know how to implement a better one.
> >
> > Cc: mesa-stable at lists.freedesktop.org
> > Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> > ---
> >   src/amd/vulkan/radv_pipeline.c | 13 +++++++++++--
> >   1 file changed, 11 insertions(+), 2 deletions(-)
> >
> > diff --git a/src/amd/vulkan/radv_pipeline.c
> b/src/amd/vulkan/radv_pipeline.c
> > index 426b417e172..2256b2c58e9 100644
> > --- a/src/amd/vulkan/radv_pipeline.c
> > +++ b/src/amd/vulkan/radv_pipeline.c
> > @@ -3412,14 +3412,23 @@ radv_compute_ia_multi_vgt_param_helpers(struct
> radv_pipeline *pipeline,
> >       }
> >
> >       /* Workaround for a VGT hang when strip primitive types are used
> with
> > -      * primitive restart.
> > +      * primitive restart. This fixes GPU hangs with Yakuza and The Evil
> > +      * Within, at least. Not sure if we can implement a better
> workaround.
> >        */
> >       if (pipeline->graphics.prim_restart_enable &&
> >           (prim == V_008958_DI_PT_LINESTRIP ||
> >            prim == V_008958_DI_PT_TRISTRIP ||
> >            prim == V_008958_DI_PT_LINESTRIP_ADJ ||
> >            prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
> > -             ia_multi_vgt_param.partial_vs_wave = true;
> > +             if (device->physical_device->rad_info.chip_class >= GFX9) {
> > +                     /* XXX: This might decrease geometry performance
> by 2x,
> > +                      * but this appears to be the only workaround that
> > +                      * fixes the GPU hang.
> > +                      */
> > +                     ia_multi_vgt_param.wd_switch_on_eop = true;
> > +             } else {
> > +                     ia_multi_vgt_param.partial_vs_wave = true;
> > +             }
> >       }
> >
> >       ia_multi_vgt_param.base =
> >
> _______________________________________________
> mesa-stable mailing list
> mesa-stable at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-stable
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20181211/3362ae19/attachment-0001.html>


More information about the mesa-dev mailing list