[Mesa-dev] Let's talk about -DDEBUG
Eric Anholt
eric at anholt.net
Thu Dec 13 18:46:50 UTC 2018
Dylan Baker <dylan at pnwbakers.com> writes:
> [ Unknown signature status ]
> In the autotools discussion I've come to realize that we also need to talk about
> the -DDEBUG guard. It seems that there are two different uses, and thus two
> different asks about it:
>
> - Nine (and RadeonSI?) use -DDEBUG to hide generic debugging
> - NIR and Intel (at least) use -DDEBUG to hide really expensive checks that are
> useful, but necessarily tank performance.
>
> The first group would like -DDEBUG in debugoptimized builds, the second
> obviously doesn't.
>
> Is the right solution to move the first group being !NDEBUG, or would it be
> better to split DEBUG into two different defines such as DEBUG_MESSAGES and
> EXPENSIVE_VALIDATION (paint the bikeshed whatever color you like), with the
> first for both debug and debugoptimized and the second only in debug builds?
I would like to see NIR validation in debugoptimized builds (which is
the build I use on a regular basis: "please catch all bugs you can at
runtime with asserts, but don't waste CPU time by compiling with -O0");
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