[Mesa-dev] [Bug 109075] radv: New D3D boolean optimizations cause GPU hang in Witcher 3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Dec 17 11:24:32 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=109075
Bug ID: 109075
Summary: radv: New D3D boolean optimizations cause GPU hang in
Witcher 3
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Vulkan/radeon
Assignee: mesa-dev at lists.freedesktop.org
Reporter: philip.rebohle at tu-dortmund.de
QA Contact: mesa-dev at lists.freedesktop.org
Hello,
the following commit introduces a GPU hang in Witcher 3 on RADV:
commit 6bcd2af0863aea9d9d3519300a75820d012e1160
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Fri Oct 19 16:58:36 2018 -0500
nir/algebraic: Add some optimizations for D3D-style Booleans
Specifically, the following optimization seems to be the culprit, as commenting
it out fixes it:
(('iand', ('ineg', ('b2i', a)), '1.0 at 32'), ('b2f', a)),
A Renderdoc capture to reproduce the hang can be found here (recorded with
Renderdoc 1.2 on Polaris):
https://mega.nz/#!5CgAgAzZ!k9ZmQDVIiqXynhoJ0xEZmrRJpDr-7yYYc8CtMGnKjfo
--
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20181217/ff29d772/attachment.html>
More information about the mesa-dev
mailing list