[Mesa-dev] [PATCH v2 29/29] nir/algebraic: Add some optimizations for D3D-style Booleans
Timothy Arceri
tarceri at itsqueeze.com
Tue Dec 18 06:18:03 UTC 2018
On 7/12/18 6:45 am, Jason Ekstrand wrote:
> D3D Booleans use a 32-bit 0/-1 representation. Because this previously
> matched NIR exactly, we didn't have to really optimize for it. Now that
> we have 1-bit Booleans, we need some specific optimizations to chew
> through the D3D12-style Booleans.
>
> Shader-db results on Kaby Lake:
>
> total instructions in shared programs: 15136811 -> 14967944 (-1.12%)
> instructions in affected programs: 2457021 -> 2288154 (-6.87%)
> helped: 8318
> HURT: 10
>
> total cycles in shared programs: 373544524 -> 359701825 (-3.71%)
> cycles in affected programs: 151029683 -> 137186984 (-9.17%)
> helped: 7749
> HURT: 682
>
> total loops in shared programs: 4431 -> 4399 (-0.72%)
> loops in affected programs: 32 -> 0
> helped: 21
> HURT: 0
>
> total spills in shared programs: 10290 -> 10051 (-2.32%)
> spills in affected programs: 2532 -> 2293 (-9.44%)
> helped: 18
> HURT: 18
>
> total fills in shared programs: 22203 -> 21732 (-2.12%)
> fills in affected programs: 3319 -> 2848 (-14.19%)
> helped: 18
> HURT: 18
>
> Note that a large chunk of the improvement fixing regressions caused by
> switching to 1-bit Booleans. Previously, our ability to optimize D3D
> booleans was improved by using the D3D representation directly in NIR.
> How that NIR does 1-bit bools, we need a few more optimizations.
>
> Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
> ---
> src/compiler/nir/nir_opt_algebraic.py | 13 +++++++++++++
> 1 file changed, 13 insertions(+)
>
> diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py
> index 3c8af4692b5..506d45e55b5 100644
> --- a/src/compiler/nir/nir_opt_algebraic.py
> +++ b/src/compiler/nir/nir_opt_algebraic.py
> @@ -534,6 +534,19 @@ optimizations = [
> (('bcsel', a, b, b), b),
> (('fcsel', a, b, b), b),
>
> + # D3D Boolean emulation
> + (('bcsel', a, -1, 0), ('ineg', ('b2i', 'a at 1'))),
> + (('bcsel', a, 0, -1), ('ineg', ('b2i', ('inot', a)))),
> + (('iand', ('ineg', ('b2i', 'a at 1')), ('ineg', ('b2i', 'b at 1'))),
> + ('ineg', ('b2i', ('iand', a, b)))),
> + (('ior', ('ineg', ('b2i','a at 1')), ('ineg', ('b2i', 'b at 1'))),
> + ('ineg', ('b2i', ('ior', a, b)))),
> + (('ieq', ('ineg', ('b2i', 'a at 1')), 0), ('inot', a)),
> + (('ieq', ('ineg', ('b2i', 'a at 1')), -1), a),
> + (('ine', ('ineg', ('b2i', 'a at 1')), 0), a),
> + (('ine', ('ineg', ('b2i', 'a at 1')), -1), ('inot', a)),
> + (('iand', ('ineg', ('b2i', a)), '1.0 at 32'), ('b2f', a)),
Hi Jason,
It seems the '1.0 at 32' matching has been broken somewhere along the line
in the recent rewrites. See my comments in the RADV bug for more info.
https://bugs.freedesktop.org/show_bug.cgi?id=109075
> +
> # Conversions
> (('i2b32', ('b2i', 'a at 32')), a),
> (('f2i', ('ftrunc', a)), ('f2i', a)),
>
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