[Mesa-dev] [PATCH v2 13/29] spirv/nir: take into account the rounding mode in the conversions
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Tue Dec 18 10:34:08 UTC 2018
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
---
src/compiler/nir/nir.h | 15 +++++++++++++++
src/compiler/spirv/vtn_alu.c | 16 +++++++++++++++-
2 files changed, 30 insertions(+), 1 deletion(-)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 05c87290858..9579b5939fe 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -875,6 +875,21 @@ nir_get_nir_type_for_glsl_type(const struct glsl_type *type)
nir_op nir_type_conversion_op(nir_alu_type src, nir_alu_type dst,
nir_rounding_mode rnd);
+static inline nir_rounding_mode
+nir_get_rounding_mode_from_float_controls(unsigned rounding_mode,
+ nir_alu_type type)
+{
+ if (nir_alu_type_get_base_type(type) != nir_type_float)
+ return nir_rounding_mode_undef;
+
+ if (rounding_mode & SHADER_ROUNDING_MODE_RTZ)
+ return nir_rounding_mode_rtz;
+ if (rounding_mode & SHADER_ROUNDING_MODE_RTE)
+ return nir_rounding_mode_rtne;
+
+ return nir_rounding_mode_undef;
+}
+
typedef enum {
NIR_OP_IS_COMMUTATIVE = (1 << 0),
NIR_OP_IS_ASSOCIATIVE = (1 << 1),
diff --git a/src/compiler/spirv/vtn_alu.c b/src/compiler/spirv/vtn_alu.c
index dc6fedc9129..681c68e3cd9 100644
--- a/src/compiler/spirv/vtn_alu.c
+++ b/src/compiler/spirv/vtn_alu.c
@@ -329,7 +329,12 @@ vtn_nir_alu_op_for_spirv_opcode(struct vtn_builder *b,
}
src_type |= src_bit_size;
dst_type |= dst_bit_size;
- return nir_type_conversion_op(src_type, dst_type, nir_rounding_mode_undef);
+ unsigned float_controls =
+ b->shader->info.shader_float_controls_execution_mode;
+ nir_rounding_mode rounding_mode =
+ nir_get_rounding_mode_from_float_controls(float_controls,
+ src_type);
+ return nir_type_conversion_op(src_type, dst_type, rounding_mode);
}
/* Derivatives: */
case SpvOpDPdx: return nir_op_fddx;
@@ -585,12 +590,21 @@ vtn_handle_alu(struct vtn_builder *b, SpvOp opcode,
glsl_get_bit_size(type));
break;
+ case SpvOpConvertFToS:
+ case SpvOpConvertFToU:
case SpvOpFConvert: {
nir_alu_type src_alu_type = nir_get_nir_type_for_glsl_type(vtn_src[0]->type);
nir_alu_type dst_alu_type = nir_get_nir_type_for_glsl_type(type);
nir_rounding_mode rounding_mode = nir_rounding_mode_undef;
+ unsigned float_controls = b->shader->info.shader_float_controls_execution_mode;
vtn_foreach_decoration(b, val, handle_rounding_mode, &rounding_mode);
+
+ if (rounding_mode == nir_rounding_mode_undef && float_controls) {
+ rounding_mode =
+ nir_get_rounding_mode_from_float_controls(float_controls,
+ src_alu_type);
+ }
nir_op op = nir_type_conversion_op(src_alu_type, dst_alu_type, rounding_mode);
val->ssa->def = nir_build_alu(&b->nb, op, src[0], src[1], NULL, NULL);
--
2.19.1
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