[Mesa-dev] [Bug 109075] radv: New D3D boolean optimizations cause GPU hang in Witcher 3

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Dec 19 07:29:37 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=109075

Ian Romanick <idr at freedesktop.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEEDINFO                    |RESOLVED

--- Comment #10 from Ian Romanick <idr at freedesktop.org> ---
Fixed by:

commit 96c4b135e34d0804e41bfbc28fc1b5050c49d71e (HEAD -> bug-109075,
gitlab/bug-109075)
Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Tue Dec 18 13:28:22 2018 -0800

    nir/algebraic: Don't put quotes around floating point literals

    The quotation marks around 1.0 cause it to be treated as a string
    instead of a floating point value.  The generator then treats it as an
    arbitrary variable replacement, so any iand involving a ('ineg', ('b2i',
    a)) matches.

    v2: Remove misleading comment about sized literals (suggested by
    Timothy).  Add assertion that the name of a varible is entierly
    alphabetic (suggested by Jason).

    Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
    Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
    Tested-by: Timothy Arceri <tarceri at itsqueeze.com> [v1]
    Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> [v1]
    Fixes: 6bcd2af0863 ("nir/algebraic: Add some optimizations for D3D-style
Booleans")
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109075

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