[Mesa-dev] [Bug 109075] radv: New D3D boolean optimizations cause GPU hang in Witcher 3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Dec 19 07:29:37 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=109075
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEEDINFO |RESOLVED
--- Comment #10 from Ian Romanick <idr at freedesktop.org> ---
Fixed by:
commit 96c4b135e34d0804e41bfbc28fc1b5050c49d71e (HEAD -> bug-109075,
gitlab/bug-109075)
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Tue Dec 18 13:28:22 2018 -0800
nir/algebraic: Don't put quotes around floating point literals
The quotation marks around 1.0 cause it to be treated as a string
instead of a floating point value. The generator then treats it as an
arbitrary variable replacement, so any iand involving a ('ineg', ('b2i',
a)) matches.
v2: Remove misleading comment about sized literals (suggested by
Timothy). Add assertion that the name of a varible is entierly
alphabetic (suggested by Jason).
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Tested-by: Timothy Arceri <tarceri at itsqueeze.com> [v1]
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com> [v1]
Fixes: 6bcd2af0863 ("nir/algebraic: Add some optimizations for D3D-style
Booleans")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109075
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