[Mesa-dev] [PATCH] st/mesa: allow glDrawElements to work with GL_SELECT feedback
Brian Paul
brianp at vmware.com
Wed Dec 19 13:38:17 UTC 2018
On 12/18/2018 08:50 PM, Ilia Mirkin wrote:
> Not sure if this ever worked, but the current logic for setting the
> min/max index is definitely wrong for indexed draws. While we're at it,
> bring in all the usual logic from the non-indirect drawing path.
>
> Bugzilla: https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fbugs.freedesktop.org%2Fshow_bug.cgi%3Fid%3D109086&data=02%7C01%7Cbrianp%40vmware.com%7C6caf58471242445a386a08d665652d9a%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C0%7C0%7C636807882586735220&sdata=ekxW8vXjInP6H7vsVCdLJ4GD9y%2BN8MYpzWYRY87utEA%3D&reserved=0
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> This makes it more or less mirror st_draw_vbo. As the comment in the
> code says, would be nice to refactor, but ... meh.
>
> Note that I haven't tested any of the interactions with additional
> features, like primitive restart or instancing or any of that. However I
> don't think that this would make things *worse*.
>
> src/mesa/state_tracker/st_draw_feedback.c | 61 +++++++++++++++--------
> 1 file changed, 39 insertions(+), 22 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
> index 6ec6d5c16f4..49fdecf7e38 100644
> --- a/src/mesa/state_tracker/st_draw_feedback.c
> +++ b/src/mesa/state_tracker/st_draw_feedback.c
> @@ -84,27 +84,6 @@ set_feedback_vertex_format(struct gl_context *ctx)
> }
>
>
> -/**
> - * Helper for drawing current vertex arrays.
> - */
> -static void
> -draw_arrays(struct draw_context *draw, unsigned mode,
> - unsigned start, unsigned count)
> -{
> - struct pipe_draw_info info;
> -
> - util_draw_init_info(&info);
> -
> - info.mode = mode;
> - info.start = start;
> - info.count = count;
> - info.min_index = start;
> - info.max_index = start + count - 1;
> -
> - draw_vbo(draw, &info);
> -}
> -
> -
> /**
> * Called by VBO to draw arrays when in selection or feedback mode and
> * to implement glRasterPos.
> @@ -136,10 +115,18 @@ st_feedback_draw_vbo(struct gl_context *ctx,
> struct pipe_transfer *ib_transfer = NULL;
> GLuint i;
> const void *mapped_indices = NULL;
> + struct pipe_draw_info info;
>
> if (!draw)
> return;
>
> + /* Initialize pipe_draw_info. */
> + info.primitive_restart = false;
> + info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
> + info.indirect = NULL;
> + info.count_from_stream_output = NULL;
> + info.restart_index = 0;
Shouldn't we use util_draw_init_info() to make this future-proof?
Looks good otherwise. Thanks for fixing this!
Reviewed-by: Brian Paul <brianp at vmware.com>
> +
> st_flush_bitmap_cache(st);
> st_invalidate_readpix_cache(st);
>
> @@ -213,9 +200,23 @@ st_feedback_draw_vbo(struct gl_context *ctx,
> mapped_indices = ib->ptr;
> }
>
> + info.index_size = ib->index_size;
> + info.min_index = min_index;
> + info.max_index = max_index;
> + info.has_user_indices = true;
> + info.index.user = mapped_indices;
> +
> draw_set_indexes(draw,
> (ubyte *) mapped_indices,
> index_size, ~0);
> +
> + if (ctx->Array._PrimitiveRestart) {
> + info.primitive_restart = true;
> + info.restart_index = _mesa_primitive_restart_index(ctx, info.index_size);
> + }
> + } else {
> + info.index_size = 0;
> + info.has_user_indices = false;
> }
>
> /* set the constant buffer */
> @@ -226,7 +227,23 @@ st_feedback_draw_vbo(struct gl_context *ctx,
>
> /* draw here */
> for (i = 0; i < nr_prims; i++) {
> - draw_arrays(draw, prims[i].mode, start + prims[i].start, prims[i].count);
> + info.count = prims[i].count;
> +
> + if (!info.count)
> + continue;
> +
> + info.mode = prims[i].mode;
> + info.start = start + prims[i].start;
> + info.start_instance = prims[i].base_instance;
> + info.instance_count = prims[i].num_instances;
> + info.index_bias = prims[i].basevertex;
> + info.drawid = prims[i].draw_id;
> + if (!ib) {
> + info.min_index = info.start;
> + info.max_index = info.start + info.count - 1;
> + }
> +
> + draw_vbo(draw, &info);
> }
>
>
>
More information about the mesa-dev
mailing list