[Mesa-dev] [PATCH 1/4] vbo: use vbo local var for draw call in vbo_save_playback_vertex_list()

Brian Paul brianp at vmware.com
Thu Feb 1 03:39:40 UTC 2018


---
 src/mesa/vbo/vbo_save_draw.c | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 906ed22..859c605 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -282,13 +282,13 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
       if (node->vertex_count > 0) {
          GLuint min_index = node->start_vertex;
          GLuint max_index = min_index + node->vertex_count - 1;
-         vbo_context(ctx)->draw_prims(ctx,
-                                      node->prims,
-                                      node->prim_count,
-                                      NULL,
-                                      GL_TRUE,
-                                      min_index, max_index,
-                                      NULL, 0, NULL);
+         vbo->draw_prims(ctx,
+                         node->prims,
+                         node->prim_count,
+                         NULL,
+                         GL_TRUE,
+                         min_index, max_index,
+                         NULL, 0, NULL);
       }
    }
 
-- 
2.7.4



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