[Mesa-dev] [PATCH] mesa: remove usage of alloca in externalobjects.c v3
Andres Rodriguez
andresx7 at gmail.com
Thu Feb 1 14:51:34 UTC 2018
On 2018-02-01 08:24 AM, Emil Velikov wrote:
> On 31 January 2018 at 19:03, Andres Rodriguez <andresx7 at gmail.com> wrote:
>> Don't want an overly large numBufferBarriers/numTextureBarriers to blow
>> up the stack.
>>
>> v2: handle malloc errors
>> v3: fix patch
>>
>> Suggested-by: Emil Velikov <emil.velikov at collabora.com>
>> Signed-off-by: Andres Rodriguez <andresx7 at gmail.com>
>> ---
>> src/mesa/main/externalobjects.c | 48 +++++++++++++++++++++++++++++++++++------
>> 1 file changed, 42 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c
>> index 463debd268..a28d6dba6f 100644
>> --- a/src/mesa/main/externalobjects.c
>> +++ b/src/mesa/main/externalobjects.c
>> @@ -713,91 +713,127 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
>> const GLuint *buffers,
>> GLuint numTextureBarriers,
>> const GLuint *textures,
>> const GLenum *srcLayouts)
>> {
>> GET_CURRENT_CONTEXT(ctx);
>> struct gl_semaphore_object *semObj;
>> struct gl_buffer_object **bufObjs;
>> struct gl_texture_object **texObjs;
> Initialize texObjs (might as well do bufObjs) since on bufObjs
> allocation failure we'll end up feeding junk to free().
>
>> - bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
>> + bufObjs = malloc(sizeof(struct gl_buffer_object **) * numBufferBarriers);
>> + if (!bufObjs) {
>> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)",
>> + func, numBufferBarriers);
>> + goto end;
>> + }
>> +
>
>> +end:
>> + free(bufObjs);
>> + free(texObjs);
>> }
>>
>> void GLAPIENTRY
>> _mesa_SignalSemaphoreEXT(GLuint semaphore,
>> GLuint numBufferBarriers,
>> const GLuint *buffers,
>> GLuint numTextureBarriers,
>> const GLuint *textures,
>> const GLenum *dstLayouts)
>> {
>> GET_CURRENT_CONTEXT(ctx);
>> struct gl_semaphore_object *semObj;
>> struct gl_buffer_object **bufObjs;
>> struct gl_texture_object **texObjs;
>>
> Ditto.
>
> With the above nitpicks, patch is
> Reviewed-by: Emil Velikov <emil.velikov at collabora.com>
Those aren't nits, those are very real bugs. And I should've double
checked the patch better before sending it out!
Thanks for the reviews, fixed with your feedback and pushed.
Regards,
Andres
>
> -Emil
>
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