[Mesa-dev] [PATCH 1/4] vbo: use vbo local var for draw call in vbo_save_playback_vertex_list()
Mathias Fröhlich
Mathias.Froehlich at gmx.net
Thu Feb 1 18:35:24 UTC 2018
Hi Brian,
with the updated comment that Ilia found, also
Reviewed-by: Mathias Fröhlich <mathias.froehlich at web.de>
best
Mathias
> ---
> src/mesa/vbo/vbo_save_draw.c | 14 +++++++-------
> 1 file changed, 7 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
> index 906ed22..859c605 100644
> --- a/src/mesa/vbo/vbo_save_draw.c
> +++ b/src/mesa/vbo/vbo_save_draw.c
> @@ -282,13 +282,13 @@ vbo_save_playback_vertex_list(struct gl_context *ctx,
void *data)
> if (node->vertex_count > 0) {
> GLuint min_index = node->start_vertex;
> GLuint max_index = min_index + node->vertex_count - 1;
> - vbo_context(ctx)->draw_prims(ctx,
> - node->prims,
> - node->prim_count,
> - NULL,
> - GL_TRUE,
> - min_index, max_index,
> - NULL, 0, NULL);
> + vbo->draw_prims(ctx,
> + node->prims,
> + node->prim_count,
> + NULL,
> + GL_TRUE,
> + min_index, max_index,
> + NULL, 0, NULL);
> }
> }
>
>
More information about the mesa-dev
mailing list