[Mesa-dev] [PATCH 06/11] ac/radeonsi: add load_local_group_size() to the abi
Timothy Arceri
tarceri at itsqueeze.com
Fri Feb 2 04:03:44 UTC 2018
---
src/amd/common/ac_nir_to_llvm.c | 3 +++
src/amd/common/ac_shader_abi.h | 2 ++
src/gallium/drivers/radeonsi/si_shader.c | 1 +
3 files changed, 6 insertions(+)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index b2e72e109e..4c346119c3 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4317,6 +4317,9 @@ static void visit_intrinsic(struct ac_nir_context *ctx,
result = ctx->abi->base_vertex;
break;
}
+ case nir_intrinsic_load_local_group_size:
+ result = ctx->abi->load_local_group_size(ctx->abi);
+ break;
case nir_intrinsic_load_vertex_id_zero_base: {
result = ctx->abi->vertex_id;
break;
diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
index 9a35ff925b..55842ea342 100644
--- a/src/amd/common/ac_shader_abi.h
+++ b/src/amd/common/ac_shader_abi.h
@@ -157,6 +157,8 @@ struct ac_shader_abi {
LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
LLVMValueRef sample_id);
+ LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
+
/* Whether to clamp the shadow reference value to [0,1]on VI. Radeonsi currently
* uses it due to promoting D16 to D32, but radv needs it off. */
bool clamp_shadow_reference;
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 2c538d55a0..e262dc9192 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -6038,6 +6038,7 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
ctx->abi.load_sample_position = load_sample_position;
break;
case PIPE_SHADER_COMPUTE:
+ ctx->abi.load_local_group_size = get_block_size;
break;
default:
assert(!"Unsupported shader type");
--
2.14.3
More information about the mesa-dev
mailing list