[Mesa-dev] [PATCH 1/9] r600/images: set offset for compute shaders with number of declared samplers
Dave Airlie
airlied at gmail.com
Mon Feb 5 04:29:00 UTC 2018
From: Dave Airlie <airlied at redhat.com>
for frag shaders we get a value in the key, I expect I need
to make compute work better
---
src/gallium/drivers/r600/r600_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 37c90b8b7d..8c4460a5d5 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -3247,7 +3247,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
break;
case PIPE_SHADER_COMPUTE:
shader->rat_base = 0;
- shader->image_size_const_offset = 0;
+ shader->image_size_const_offset = ctx.info.file_count[TGSI_FILE_SAMPLER];
break;
default:
break;
--
2.14.3
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