[Mesa-dev] [PATCH] mesa: rename gl_vertex_array_object::_VertexAttrib -> _VertexArray

Mathias Fröhlich Mathias.Froehlich at gmx.net
Mon Feb 5 22:23:20 UTC 2018


Hi Brian,

On Monday, 5 February 2018 18:23:17 CET Brian Paul wrote:
> Since the type is gl_vertex_array.  Update comment to explain that
> these arrays are only used by the VBO module.
> 
> Also rename some local variables in _mesa_update_vao_derived_arrays().

Makes sense to me and the change looks good.

Reviewed-by: Mathias Fröhlich <mathias.froehlich at web.de>

best
Mathias

> ---
>  src/mesa/main/arrayobj.c      | 13 ++++++-------
>  src/mesa/main/attrib.c        |  2 +-
>  src/mesa/main/mtypes.h        |  4 ++--
>  src/mesa/vbo/vbo_exec_array.c |  2 +-
>  4 files changed, 10 insertions(+), 11 deletions(-)
> 
> diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
> index 360d097..a6fa33c 100644
> --- a/src/mesa/main/arrayobj.c
> +++ b/src/mesa/main/arrayobj.c
> @@ -283,8 +283,8 @@ unbind_array_object_vbos(struct gl_context *ctx, struct 
gl_vertex_array_object *
>     for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
>        _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, 
NULL);
>  
> -   for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
> -      _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, 
NULL);
> +   for (i = 0; i < ARRAY_SIZE(obj->_VertexArray); i++)
> +      _mesa_reference_buffer_object(ctx, &obj->_VertexArray[i].BufferObj, 
NULL);
>  }
>  
>  
> @@ -453,14 +453,13 @@ _mesa_update_vao_derived_arrays(struct gl_context 
*ctx,
>  
>     while (arrays) {
>        const int attrib = u_bit_scan(&arrays);
> -      struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
> -      const struct gl_array_attributes *attrib_array =
> +      struct gl_vertex_array *array = &vao->_VertexArray[attrib];
> +      const struct gl_array_attributes *attribs =
>           &vao->VertexAttrib[attrib];
>        const struct gl_vertex_buffer_binding *buffer_binding =
> -         &vao->BufferBinding[attrib_array->BufferBindingIndex];
> +         &vao->BufferBinding[attribs->BufferBindingIndex];
>  
> -      _mesa_update_vertex_array(ctx, client_array, attrib_array,
> -                                buffer_binding);
> +      _mesa_update_vertex_array(ctx, array, attribs, buffer_binding);
>     }
>  }
>  
> diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
> index a9e4a11..8ac5db0 100644
> --- a/src/mesa/main/attrib.c
> +++ b/src/mesa/main/attrib.c
> @@ -1503,7 +1503,7 @@ copy_array_object(struct gl_context *ctx,
>     /* skip RefCount */
>  
>     for (i = 0; i < ARRAY_SIZE(src->VertexAttrib); i++) {
> -      _mesa_copy_vertex_array(ctx, &dest->_VertexAttrib[i], &src-
>_VertexAttrib[i]);
> +      _mesa_copy_vertex_array(ctx, &dest->_VertexArray[i], &src-
>_VertexArray[i]);
>        _mesa_copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src-
>VertexAttrib[i]);
>        _mesa_copy_vertex_buffer_binding(ctx, &dest->BufferBinding[i], &src-
>BufferBinding[i]);
>     }
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 3a67d43..aa083c3 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1603,9 +1603,9 @@ struct gl_vertex_array_object
>      * Derived vertex attribute arrays
>      *
>      * This is a legacy data structure created from gl_array_attributes and
> -    * gl_vertex_buffer_binding, for compatibility with existing driver 
code.
> +    * gl_vertex_buffer_binding, only used by the VBO module at this time.
>      */
> -   struct gl_vertex_array _VertexAttrib[VERT_ATTRIB_MAX];
> +   struct gl_vertex_array _VertexArray[VERT_ATTRIB_MAX];
>  
>     /** Vertex attribute arrays */
>     struct gl_array_attributes VertexAttrib[VERT_ATTRIB_MAX];
> diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
> index 42759d5..a5bedc8 100644
> --- a/src/mesa/vbo/vbo_exec_array.c
> +++ b/src/mesa/vbo/vbo_exec_array.c
> @@ -314,7 +314,7 @@ recalculate_input_bindings(struct gl_context *ctx)
>     struct vbo_context *vbo = vbo_context(ctx);
>     struct vbo_exec_context *exec = &vbo->exec;
>     const struct gl_vertex_array_object *vao = ctx->Array.VAO;
> -   const struct gl_vertex_array *vertexAttrib = vao->_VertexAttrib;
> +   const struct gl_vertex_array *vertexAttrib = vao->_VertexArray;
>     const struct gl_vertex_array **inputs = &exec->array.inputs[0];
>  
>     /* May shuffle the position and generic0 bits around */
> 






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