[Mesa-dev] [PATCH] mesa: rename gl_vertex_array_object::_VertexAttrib -> _VertexArray
Mathias Fröhlich
Mathias.Froehlich at gmx.net
Mon Feb 5 22:23:20 UTC 2018
Hi Brian,
On Monday, 5 February 2018 18:23:17 CET Brian Paul wrote:
> Since the type is gl_vertex_array. Update comment to explain that
> these arrays are only used by the VBO module.
>
> Also rename some local variables in _mesa_update_vao_derived_arrays().
Makes sense to me and the change looks good.
Reviewed-by: Mathias Fröhlich <mathias.froehlich at web.de>
best
Mathias
> ---
> src/mesa/main/arrayobj.c | 13 ++++++-------
> src/mesa/main/attrib.c | 2 +-
> src/mesa/main/mtypes.h | 4 ++--
> src/mesa/vbo/vbo_exec_array.c | 2 +-
> 4 files changed, 10 insertions(+), 11 deletions(-)
>
> diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
> index 360d097..a6fa33c 100644
> --- a/src/mesa/main/arrayobj.c
> +++ b/src/mesa/main/arrayobj.c
> @@ -283,8 +283,8 @@ unbind_array_object_vbos(struct gl_context *ctx, struct
gl_vertex_array_object *
> for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
> _mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj,
NULL);
>
> - for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
> - _mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj,
NULL);
> + for (i = 0; i < ARRAY_SIZE(obj->_VertexArray); i++)
> + _mesa_reference_buffer_object(ctx, &obj->_VertexArray[i].BufferObj,
NULL);
> }
>
>
> @@ -453,14 +453,13 @@ _mesa_update_vao_derived_arrays(struct gl_context
*ctx,
>
> while (arrays) {
> const int attrib = u_bit_scan(&arrays);
> - struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
> - const struct gl_array_attributes *attrib_array =
> + struct gl_vertex_array *array = &vao->_VertexArray[attrib];
> + const struct gl_array_attributes *attribs =
> &vao->VertexAttrib[attrib];
> const struct gl_vertex_buffer_binding *buffer_binding =
> - &vao->BufferBinding[attrib_array->BufferBindingIndex];
> + &vao->BufferBinding[attribs->BufferBindingIndex];
>
> - _mesa_update_vertex_array(ctx, client_array, attrib_array,
> - buffer_binding);
> + _mesa_update_vertex_array(ctx, array, attribs, buffer_binding);
> }
> }
>
> diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
> index a9e4a11..8ac5db0 100644
> --- a/src/mesa/main/attrib.c
> +++ b/src/mesa/main/attrib.c
> @@ -1503,7 +1503,7 @@ copy_array_object(struct gl_context *ctx,
> /* skip RefCount */
>
> for (i = 0; i < ARRAY_SIZE(src->VertexAttrib); i++) {
> - _mesa_copy_vertex_array(ctx, &dest->_VertexAttrib[i], &src-
>_VertexAttrib[i]);
> + _mesa_copy_vertex_array(ctx, &dest->_VertexArray[i], &src-
>_VertexArray[i]);
> _mesa_copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src-
>VertexAttrib[i]);
> _mesa_copy_vertex_buffer_binding(ctx, &dest->BufferBinding[i], &src-
>BufferBinding[i]);
> }
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 3a67d43..aa083c3 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1603,9 +1603,9 @@ struct gl_vertex_array_object
> * Derived vertex attribute arrays
> *
> * This is a legacy data structure created from gl_array_attributes and
> - * gl_vertex_buffer_binding, for compatibility with existing driver
code.
> + * gl_vertex_buffer_binding, only used by the VBO module at this time.
> */
> - struct gl_vertex_array _VertexAttrib[VERT_ATTRIB_MAX];
> + struct gl_vertex_array _VertexArray[VERT_ATTRIB_MAX];
>
> /** Vertex attribute arrays */
> struct gl_array_attributes VertexAttrib[VERT_ATTRIB_MAX];
> diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
> index 42759d5..a5bedc8 100644
> --- a/src/mesa/vbo/vbo_exec_array.c
> +++ b/src/mesa/vbo/vbo_exec_array.c
> @@ -314,7 +314,7 @@ recalculate_input_bindings(struct gl_context *ctx)
> struct vbo_context *vbo = vbo_context(ctx);
> struct vbo_exec_context *exec = &vbo->exec;
> const struct gl_vertex_array_object *vao = ctx->Array.VAO;
> - const struct gl_vertex_array *vertexAttrib = vao->_VertexAttrib;
> + const struct gl_vertex_array *vertexAttrib = vao->_VertexArray;
> const struct gl_vertex_array **inputs = &exec->array.inputs[0];
>
> /* May shuffle the position and generic0 bits around */
>
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