[Mesa-dev] [PATCH v2] radeonsi/nir: always set input_usage_mask as using all components
Marek Olšák
maraeo at gmail.com
Tue Feb 6 14:58:24 UTC 2018
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Tue, Feb 6, 2018 at 1:11 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This fixes a regression for now, in the future we should gather
> the used components properly.
>
> V2: just set for VS and correctly handle doubles
>
> Fixes: be973ed21f6e "radeonsi: load the right number of components for VS inputs and TBOs"
>
> Cc: Marek Olšák <maraeo at gmail.com>
> ---
> src/gallium/drivers/radeonsi/si_shader_nir.c | 14 ++++++++++----
> 1 file changed, 10 insertions(+), 4 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
> index 8abffdb8fc..06d9354363 100644
> --- a/src/gallium/drivers/radeonsi/si_shader_nir.c
> +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
> @@ -304,14 +304,22 @@ void si_nir_scan_shader(const struct nir_shader *nir,
> unsigned attrib_count = glsl_count_attribute_slots(type,
> nir->info.stage == MESA_SHADER_VERTEX);
>
> + i = variable->data.driver_location;
> +
> /* Vertex shader inputs don't have semantics. The state
> * tracker has already mapped them to attributes via
> * variable->data.driver_location.
> */
> if (nir->info.stage == MESA_SHADER_VERTEX) {
> - if (glsl_type_is_dual_slot(variable->type))
> + /* TODO: gather the actual input useage and remove this. */
> + info->input_usage_mask[i] = TGSI_WRITEMASK_XYZW;
> +
> + if (glsl_type_is_dual_slot(variable->type)) {
> num_inputs += 2;
> - else
> +
> + /* TODO: gather the actual input useage and remove this. */
> + info->input_usage_mask[i+1] = TGSI_WRITEMASK_XYZW;
> + } else
> num_inputs++;
> continue;
> }
> @@ -327,8 +335,6 @@ void si_nir_scan_shader(const struct nir_shader *nir,
> continue;
> }
>
> - i = variable->data.driver_location;
> -
> for (unsigned j = 0; j < attrib_count; j++, i++) {
>
> if (processed_inputs & ((uint64_t)1 << i))
> --
> 2.14.3
>
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