[Mesa-dev] [PATCH v2 1/3] st/glsl_to_tgsi: move nir detection earlier

Marek Olšák maraeo at gmail.com
Tue Feb 6 17:37:30 UTC 2018


For the series:

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Fri, Feb 2, 2018 at 7:08 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> We move the nir check before the shader cache call so that we can
> call a nir based caching function in a following patch.
>
> Also with this change we simply check if vertex shaders support
> NIR rather than looping over the stages as mixing of shader types
> is not supported anyway.
> ---
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 15 +++++++--------
>  1 file changed, 7 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 84ed614927..355ba28218 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -6916,15 +6916,20 @@ extern "C" {
>  GLboolean
>  st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>  {
> +   struct pipe_screen *pscreen = ctx->st->pipe->screen;
> +
> +   enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
> +      pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX,
> +                                PIPE_SHADER_CAP_PREFERRED_IR);
> +   bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR;
> +
>     /* Return early if we are loading the shader from on-disk cache */
>     if (st_load_tgsi_from_disk_cache(ctx, prog)) {
>        return GL_TRUE;
>     }
>
> -   struct pipe_screen *pscreen = ctx->st->pipe->screen;
>     assert(prog->data->LinkStatus);
>
> -   bool use_nir = false;
>     for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
>        if (prog->_LinkedShaders[i] == NULL)
>           continue;
> @@ -6944,12 +6949,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>        unsigned if_threshold = pscreen->get_shader_param(pscreen, ptarget,
>                                                          PIPE_SHADER_CAP_LOWER_IF_THRESHOLD);
>
> -      enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
> -         pscreen->get_shader_param(pscreen, ptarget,
> -                                   PIPE_SHADER_CAP_PREFERRED_IR);
> -      if (preferred_ir == PIPE_SHADER_IR_NIR)
> -         use_nir = true;
> -
>        /* If there are forms of indirect addressing that the driver
>         * cannot handle, perform the lowering pass.
>         */
> --
> 2.14.3
>
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