[Mesa-dev] [PATCH 2/2] u_blit, u_simple_shaders: add shader to convert from xrbias format

sroland at vmware.com sroland at vmware.com
Wed Feb 7 04:20:41 UTC 2018


From: Roland Scheidegger <sroland at vmware.com>

We need this to handle some oddball dx10 format
(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM). What you can do with this
format is very limited, hence we don't want to add it as a gallium
format (we could not express the properties of this format as
ordinary format properties neither, so like all special formats
it would need specific code for handling it in any case).
While here, also nuke the array for different shaders for different
writemasks, as it was not actually used (always full masks are
passed in for generating shaders).
---
 src/gallium/auxiliary/util/u_blit.c           | 40 +++++++++++++---------
 src/gallium/auxiliary/util/u_blit.h           |  3 +-
 src/gallium/auxiliary/util/u_simple_shaders.c | 48 +++++++++++++++++++++++++++
 src/gallium/auxiliary/util/u_simple_shaders.h |  4 +++
 4 files changed, 79 insertions(+), 16 deletions(-)

diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 3f92476..bf1dea7 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -65,7 +65,7 @@ struct blit_state
    struct pipe_vertex_element velem[2];
 
    void *vs;
-   void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
+   void *fs[PIPE_MAX_TEXTURE_TYPES][4];
 
    struct pipe_resource *vbuf;  /**< quad vertices */
    unsigned vbuf_slot;
@@ -135,17 +135,15 @@ void
 util_destroy_blit(struct blit_state *ctx)
 {
    struct pipe_context *pipe = ctx->pipe;
-   unsigned i, j, k;
+   unsigned i, j;
 
    if (ctx->vs)
       pipe->delete_vs_state(pipe, ctx->vs);
 
    for (i = 0; i < ARRAY_SIZE(ctx->fs); i++) {
       for (j = 0; j < ARRAY_SIZE(ctx->fs[i]); j++) {
-         for (k = 0; k < ARRAY_SIZE(ctx->fs[i][j]); k++) {
-            if (ctx->fs[i][j][k])
-               pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
-         }
+         if (ctx->fs[i][j])
+            pipe->delete_fs_state(pipe, ctx->fs[i][j]);
       }
    }
 
@@ -159,8 +157,9 @@ util_destroy_blit(struct blit_state *ctx)
  * Helper function to set the fragment shaders.
  */
 static inline void
-set_fragment_shader(struct blit_state *ctx, uint writemask,
+set_fragment_shader(struct blit_state *ctx,
                     enum pipe_format format,
+                    boolean src_xrbias,
                     enum pipe_texture_target pipe_tex)
 {
    enum tgsi_return_type stype;
@@ -177,19 +176,29 @@ set_fragment_shader(struct blit_state *ctx, uint writemask,
       idx = 2;
    }
 
-   if (!ctx->fs[pipe_tex][writemask][idx]) {
+   if (src_xrbias) {
+      assert(stype == TGSI_RETURN_TYPE_FLOAT);
+      idx = 3;
+      if (!ctx->fs[pipe_tex][idx]) {
+         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
+         ctx->fs[pipe_tex][idx] =
+            util_make_fragment_tex_shader_xrbias(ctx->pipe, tgsi_tex);
+      }
+   }
+
+   else if (!ctx->fs[pipe_tex][idx]) {
       unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
 
       /* OpenGL does not allow blits from signed to unsigned integer
        * or vice versa. */
-      ctx->fs[pipe_tex][writemask][idx] =
+      ctx->fs[pipe_tex][idx] =
          util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
                                                  TGSI_INTERPOLATE_LINEAR,
-                                                 writemask,
+                                                 TGSI_WRITEMASK_XYZW,
                                                  stype, stype, false, false);
    }
 
-   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);
+   cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][idx]);
 }
 
 
@@ -491,8 +500,8 @@ util_blit_pixels(struct blit_state *ctx,
  * The sampler view's first_layer indicate the layer to use, but for
  * cube maps it must point to the first face.  Face is passed in src_face.
  *
- * The main advantage over util_blit_pixels is that it allows to specify swizzles in
- * pipe_sampler_view::swizzle_?.
+ * The main advantage over util_blit_pixels is that it allows to specify
+ * swizzles in pipe_sampler_view::swizzle_?.
  *
  * But there is no control over blitting Z and/or stencil.
  */
@@ -505,7 +514,8 @@ util_blit_pixels_tex(struct blit_state *ctx,
                      struct pipe_surface *dst,
                      int dstX0, int dstY0,
                      int dstX1, int dstY1,
-                     float z, uint filter)
+                     float z, uint filter,
+                     boolean src_xrbias)
 {
    boolean normalized = src_sampler_view->texture->target != PIPE_TEXTURE_RECT;
    struct pipe_framebuffer_state fb;
@@ -593,7 +603,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
    cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &src_sampler_view);
 
    /* shaders */
-   set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
+   set_fragment_shader(ctx, src_xrbias,
                        src_sampler_view->format,
                        src_sampler_view->texture->target);
    set_vertex_shader(ctx);
diff --git a/src/gallium/auxiliary/util/u_blit.h b/src/gallium/auxiliary/util/u_blit.h
index b50edab..e2934d0 100644
--- a/src/gallium/auxiliary/util/u_blit.h
+++ b/src/gallium/auxiliary/util/u_blit.h
@@ -72,7 +72,8 @@ util_blit_pixels_tex(struct blit_state *ctx,
                      struct pipe_surface *dst,
                      int dstX0, int dstY0,
                      int dstX1, int dstY1,
-                     float z, uint filter);
+                     float z, uint filter,
+                     boolean src_xrbias);
 
 #ifdef __cplusplus
 }
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index a301c05..584d915 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -222,6 +222,54 @@ ureg_load_tex(struct ureg_program *ureg, struct ureg_dst out,
 }
 
 /**
+ * Make simple fragment texture shader, with xrbias->float conversion:
+ *  IMM {1023/510, -384/510, 0, 1}
+ *  TEX TEMP[0], IN[0], SAMP[0], 2D;
+ *  MAD TEMP[0].xyz TEMP[0], IMM[0].xxxx, IMM[0].yyyy
+ *  MOV OUT[0], TEMP[0]
+ *  END;
+ *
+ * \param tex_target  one of PIPE_TEXTURE_x
+ */
+void *
+util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
+                                     unsigned tex_target)
+{
+   struct ureg_program *ureg;
+   struct ureg_src sampler;
+   struct ureg_src coord;
+   struct ureg_dst temp;
+   struct ureg_dst out;
+   struct ureg_src imm;
+   enum tgsi_return_type stype = TGSI_RETURN_TYPE_FLOAT;
+
+   ureg = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!ureg)
+      return NULL;
+
+   imm = ureg_imm4f(ureg, 1023.0f/510.0f,
+                    -384.0f/510.0f, 0.0f, 1.0f);
+   sampler = ureg_DECL_sampler(ureg, 0);
+   ureg_DECL_sampler_view(ureg, 0, tex_target, stype, stype, stype, stype);
+   coord = ureg_DECL_fs_input(ureg,
+                              TGSI_SEMANTIC_GENERIC, 0,
+                              TGSI_INTERPOLATE_LINEAR);
+   out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
+   temp = ureg_DECL_temporary(ureg);
+
+   ureg_TEX(ureg, temp, tex_target, coord, sampler);
+   ureg_MAD(ureg, ureg_writemask(temp, TGSI_WRITEMASK_XYZ),
+            ureg_src(temp),
+            ureg_scalar(imm, TGSI_SWIZZLE_X),
+            ureg_scalar(imm, TGSI_SWIZZLE_Y));
+   ureg_MOV(ureg, out, ureg_src(temp));
+   ureg_END(ureg);
+
+   return ureg_create_shader_and_destroy(ureg, pipe);
+}
+
+
+/**
  * Make simple fragment texture shader:
  *  IMM {0,0,0,1}                         // (if writemask != 0xf)
  *  MOV TEMP[0], IMM[0]                   // (if writemask != 0xf)
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
index a281f57..5e53313 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/src/gallium/auxiliary/util/u_simple_shaders.h
@@ -68,6 +68,10 @@ util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
 extern void *
 util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
 
+void *
+util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
+                                     unsigned tex_target);
+
 extern void *
 util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
                                         unsigned tex_target,
-- 
2.7.4



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