[Mesa-dev] [PATCH] glxinfo/wglinfo: query/print more GL limits
Brian Paul
brianp at vmware.com
Wed Feb 7 15:48:06 UTC 2018
Query/print limits for GL 3.0 through GL 4.6, plus
GL_ARB_transform_feedback3. Also, print the GL extension or GL version
for each set of queries to make it more readable.
---
src/xdemos/glinfo_common.c | 127 ++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 125 insertions(+), 2 deletions(-)
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index bd25462..07af989 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/glinfo_common.c
@@ -610,12 +610,127 @@ print_limits(const char *extensions, const char *oglstring, int version,
{ 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "GL_ARB_vertex_attrib_binding" },
{ 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS", "GL_ARB_vertex_attrib_binding" },
#endif
+#if defined(GL_VERSION_3_0)
+ { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "3.0" },
+ { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "3.0" },
+ { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", "3.0" },
+#endif
+#if defined(GL_VERSION_3_1)
+ { 1, GL_MAX_TEXTURE_BUFFER_SIZE, "GL_MAX_TEXTURE_BUFFER_SIZE", "3.1" },
+ { 1, GL_MAX_RECTANGLE_TEXTURE_SIZE, "GL_MAX_RECTANGLE_TEXTURE_SIZE", "3.1" },
+#endif
+#if defined(GL_VERISON_3_2)
+ { 1, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "3.2" },
+ { 1, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS", "3.2" },
+ { 1, GL_MAX_GEOMETRY_OUTPUT_VERTICES, "GL_MAX_GEOMETRY_OUTPUT_VERTICES", "3.2" },
+ { 1, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "3.2" },
+ { 1, GL_MAX_VERTEX_OUTPUT_COMPONENTS, "GL_MAX_VERTEX_OUTPUT_COMPONENTS", "3.2" },
+ { 1, GL_MAX_GEOMETRY_INPUT_COMPONENTS, "GL_MAX_GEOMETRY_INPUT_COMPONENTS", "3.2" },
+ { 1, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS", "3.2" },
+ { 1, GL_MAX_FRAGMENT_INPUT_COMPONENTS, "GL_MAX_FRAGMENT_INPUT_COMPONENTS", "3.2" },
+ { 1, GL_MAX_SERVER_WAIT_TIMEOUT, "GL_MAX_SERVER_WAIT_TIMEOUT", "3.2" },
+ { 1, GL_MAX_SAMPLE_MASK_WORDS, "GL_MAX_SAMPLE_MASK_WORDS", "3.2" },
+ { 1, GL_MAX_COLOR_TEXTURE_SAMPLES, "GL_MAX_COLOR_TEXTURE_SAMPLES", "3.2" },
+ { 1, GL_MAX_DEPTH_TEXTURE_SAMPLES, "GL_MAX_DEPTH_TEXTURE_SAMPLES", "3.2" },
+ { 1, GL_MAX_INTEGER_SAMPLES, "GL_MAX_INTEGER_SAMPLES", "3.2" },
+#endif
+#if defined(GL_VERSION_3_3)
+ { 1, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS", "3.3" },
+#endif
+#if defined(GL_VERSION_4_0)
+ { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "4.0" },
+#endif
+#if defined(GL_VERSION_4_1)
+ { 1, GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS", "4.1" },
+ { 1, GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS", "4.1" },
+ { 1, GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", "4.1" },
+#endif
+#if defined(GL_VERSION_4_2)
+ { 1, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "4.2" },
+ { 1, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", "4.2" },
+ { 1, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", "4.2" },
+ { 1, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "4.2" },
+ { 1, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "4.2" },
+ { 1, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "4.2" },
+ { 1, GL_MAX_VERTEX_ATOMIC_COUNTERS, "GL_MAX_VERTEX_ATOMIC_COUNTERS", "4.2" },
+ { 1, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS", "4.2" },
+ { 1, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS", "4.2" },
+ { 1, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS", "4.2" },
+ { 1, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS", "4.2" },
+ { 1, GL_MAX_COMBINED_ATOMIC_COUNTERS, "GL_MAX_COMBINED_ATOMIC_COUNTERS", "4.2" },
+ { 1, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE", "4.2" },
+ { 1, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "4.2" },
+ { 1, GL_MAX_IMAGE_UNITS, "GL_MAX_IMAGE_UNITS", "4.2" },
+ { 1, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "4.2" },
+ { 1, GL_MAX_IMAGE_SAMPLES, "GL_MAX_IMAGE_SAMPLES", "4.2" },
+ { 1, GL_MAX_VERTEX_IMAGE_UNIFORMS , "GL_MAX_VERTEX_IMAGE_UNIFORMS", "4.2" },
+ { 1, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS", "4.2" },
+ { 1, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "4.2" },
+ { 1, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS", "4.2" },
+ { 1, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS", "4.2" },
+ { 1, GL_MAX_COMBINED_IMAGE_UNIFORMS, "GL_MAX_COMBINED_IMAGE_UNIFORMS", "4.2" },
+#endif
+#if defined(GL_VERSION_4_3)
+ { 1, GL_MAX_ELEMENT_INDEX, "GL_MAX_ELEMENT_INDEX", "4.3" },
+ { 1, GL_MAX_COMPUTE_UNIFORM_BLOCKS, "GL_MAX_COMPUTE_UNIFORM_BLOCKS", "4.3" },
+ { 1, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS", "4.3" },
+ { 1, GL_MAX_COMPUTE_IMAGE_UNIFORMS, "GL_MAX_COMPUTE_IMAGE_UNIFORMS", "4.3" },
+ { 1, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE", "4.3" },
+ { 1, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS", "4.3" },
+ { 1, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", "4.3" },
+ { 1, GL_MAX_COMPUTE_ATOMIC_COUNTERS, "GL_MAX_COMPUTE_ATOMIC_COUNTERS", "4.3" },
+ { 1, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS", "4.3" },
+ { 1, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "4.3" },
+ { 1, GL_MAX_COMPUTE_WORK_GROUP_COUNT, "GL_MAX_COMPUTE_WORK_GROUP_COUNT", "4.3" },
+ { 1, GL_MAX_COMPUTE_WORK_GROUP_SIZE, "GL_MAX_COMPUTE_WORK_GROUP_SIZE", "4.3" },
+ { 1, GL_MAX_DEBUG_MESSAGE_LENGTH, "GL_MAX_DEBUG_MESSAGE_LENGTH", "4.3" },
+ { 1, GL_MAX_DEBUG_LOGGED_MESSAGES, "GL_MAX_DEBUG_LOGGED_MESSAGES", "4.3" },
+ { 1, GL_MAX_DEBUG_GROUP_STACK_DEPTH, "GL_MAX_DEBUG_GROUP_STACK_DEPTH", "4.3" },
+ { 1, GL_MAX_LABEL_LENGTH, "GL_MAX_LABEL_LENGTH", "4.3" },
+ { 1, GL_MAX_UNIFORM_LOCATIONS, "GL_MAX_UNIFORM_LOCATIONS", "4.3" },
+ { 1, GL_MAX_FRAMEBUFFER_WIDTH, "GL_MAX_FRAMEBUFFER_WIDTH", "4.3" },
+ { 1, GL_MAX_FRAMEBUFFER_HEIGHT, "GL_MAX_FRAMEBUFFER_HEIGHT", "4.3" },
+ { 1, GL_MAX_FRAMEBUFFER_LAYERS, "GL_MAX_FRAMEBUFFER_LAYERS", "4.3" },
+ { 1, GL_MAX_FRAMEBUFFER_SAMPLES, "GL_MAX_FRAMEBUFFER_SAMPLES", "4.3" },
+ { 1, GL_MAX_WIDTH, "GL_MAX_WIDTH", "4.3" },
+ { 1, GL_MAX_HEIGHT, "GL_MAX_HEIGHT", "4.3" },
+ { 1, GL_MAX_DEPTH, "GL_MAX_DEPTH", "4.3" },
+ { 1, GL_MAX_LAYERS, "GL_MAX_LAYERS", "4.3" },
+ { 1, GL_MAX_COMBINED_DIMENSIONS, "GL_MAX_COMBINED_DIMENSIONS", "4.3" },
+ { 1, GL_MAX_NAME_LENGTH, "GL_MAX_NAME_LENGTH", "4.3" },
+ { 1, GL_MAX_NUM_ACTIVE_VARIABLES, "GL_MAX_NUM_ACTIVE_VARIABLES", "4.3" },
+ { 1, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES", "4.3" },
+ { 1, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS", "4.3" },
+ { 1, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "4.3" },
+ { 1, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "4.3" },
+ { 1, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "4.3" },
+ { 1, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS", "4.3" },
+ { 1, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS", "4.3" },
+ { 1, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS", "4.3" },
+ { 1, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS", "4.3" },
+ { 1, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE", "4.3" },
+ { 1, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "4.3" },
+ { 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "4.3" },
+ { 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS", "4.3" },
+#endif
#if defined(GL_VERSION_4_4)
{ 1, GL_MAX_VERTEX_ATTRIB_STRIDE, "GL_MAX_VERTEX_ATTRIB_STRIDE", "4.4" },
#endif
+#if defined(GL_VERSION_4_5)
+ { 1, GL_MAX_CULL_DISTANCES, "GL_MAX_CULL_DISTANCES", "4.5" },
+ { 1, GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES", "4.5" },
+#endif
+#if defined(GL_VERSION_4_6)
+ { 1, GL_MAX_TEXTURE_MAX_ANISOTROPY, "GL_MAX_TEXTURE_MAX_ANISOTROPY", "4.6" },
+#endif
+#if defined(GL_ARB_transform_feedback3)
+ { 1, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS", "GL_ARB_transform_feedback3" },
+ { 1, GL_MAX_VERTEX_STREAMS, "GL_MAX_VERTEX_STREAMS", "GL_ARB_transform_feedback3" },
+#endif
{ 0, (GLenum) 0, NULL, NULL }
};
GLint i, max[2];
+ const char *prev_ext = "none";
printf("%s limits:\n", oglstring);
for (i = 0; limits[i].count; i++) {
@@ -624,10 +739,17 @@ print_limits(const char *extensions, const char *oglstring, int version,
extension_supported(limits[i].extension, extensions)) {
glGetIntegerv(limits[i].token, max);
if (glGetError() == GL_NO_ERROR) {
- if (limits[i].count == 1)
+ if (limits[i].extension && strcmp(limits[i].extension, prev_ext) != 0) {
+ printf(" %s:\n", limits[i].extension);
+ prev_ext = limits[i].extension;
+ }
+ if (limits[i].count == 1) {
printf(" %s = %d\n", limits[i].name, max[0]);
- else /* XXX fix if we ever query something with more than 2 values */
+ }
+ else {
+ assert(limits[i].count == 2);
printf(" %s = %d, %d\n", limits[i].name, max[0], max[1]);
+ }
}
}
}
@@ -638,6 +760,7 @@ print_limits(const char *extensions, const char *oglstring, int version,
GL_MAX_CONVOLUTION_WIDTH, max);
extfuncs->GetConvolutionParameteriv(GL_CONVOLUTION_2D,
GL_MAX_CONVOLUTION_HEIGHT, max+1);
+ printf(" GL_ARB_imaging:\n");
printf(" GL_MAX_CONVOLUTION_WIDTH/HEIGHT = %d, %d\n", max[0], max[1]);
}
--
2.7.4
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