[Mesa-dev] [PATCH 1/5] st/glsl: set req_local_mem earlier for compute shaders
Timothy Arceri
tarceri at itsqueeze.com
Fri Feb 9 01:48:01 UTC 2018
Without this is will never be set for backends using nir.
---
src/mesa/state_tracker/st_program.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index d9b7155a91..145a070573 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -1654,6 +1654,8 @@ st_translate_compute_program(struct st_context *st,
struct ureg_program *ureg;
struct pipe_shader_state prog;
+ stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
+
if (stcp->shader_program) {
/* no compute variants: */
st_finalize_nir(st, &stcp->Base, stcp->shader_program,
@@ -1670,7 +1672,6 @@ st_translate_compute_program(struct st_context *st,
PIPE_SHADER_COMPUTE, &prog);
stcp->tgsi.ir_type = PIPE_SHADER_IR_TGSI;
- stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
stcp->tgsi.req_private_mem = 0;
stcp->tgsi.req_input_mem = 0;
--
2.14.3
More information about the mesa-dev
mailing list