[Mesa-dev] [PATCH] glsl/linker: fix bug when checking precision qualifier
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Mon Feb 12 08:10:23 UTC 2018
This patch is still unreviewed.
Sam
On 30/01/18 08:50, Samuel Iglesias Gonsálvez wrote:
> According to GLSL ES 3.2 spec, see table in 9.2.1 "Linked Shaders"
> section, the precision qualifier should match for uniform variables.
> This also applies to previous GLSL ES 3.x specs.
>
> This 'if' checks the condition for uniform variables, while for UBOs
> it is checked in link_interface_blocks.cpp.
>
> Fixes: b50b82b8a553
> ("glsl/es31: precision qualifier doesn't need to match in shader interface block members")
>
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> ---
> src/compiler/glsl/linker.cpp | 12 ++++--------
> 1 file changed, 4 insertions(+), 8 deletions(-)
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index ce101935b01..050b2906f6b 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -1134,15 +1134,11 @@ cross_validate_globals(struct gl_shader_program *prog,
>
> return;
> }
> - /* Only in GLSL ES 3.10, the precision qualifier should not match
> - * between block members defined in matched block names within a
> - * shader interface.
> - *
> - * In GLSL ES 3.00 and ES 3.20, precision qualifier for each block
> - * member should match.
> +
> + /* Check the precision qualifier matches for uniform variables. For UBOs,
> + * it is checked in link_interface_blocks.cpp.
> */
> - if (prog->IsES && (prog->data->Version != 310 ||
> - !var->get_interface_type()) &&
> + if (prog->IsES && !var->get_interface_type() &&
> existing->data.precision != var->data.precision) {
> if ((existing->data.used && var->data.used) || prog->data->Version >= 300) {
> linker_error(prog, "declarations for %s `%s` have "
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