[Mesa-dev] [PATCH 04/13] mesa: decrease the array size of ctx->Texture.FixedFuncUnit to 8

Brian Paul brianp at vmware.com
Mon Feb 12 22:56:34 UTC 2018


Minor nits below.

Otherwise, for the series, Reviewed-by: Brian Paul <brianp at vmware.com>


On 02/08/2018 06:18 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
> 
> GL allows doing glTexEnv on 192 texture units, while in reality,
> only MaxTextureCoordUnits units are used by fixed-func shaders.
> 
> There is a piglit patch that adjusts piglits/texunits to check only
> MaxTextureCoordUnits units.
> ---
>   src/mesa/main/enable.c   |  5 +++++
>   src/mesa/main/mtypes.h   |  2 +-
>   src/mesa/main/texenv.c   | 27 +++++++++++++++++++++++++++
>   src/mesa/main/texstate.c |  2 +-
>   src/mesa/main/texstate.h |  3 +++
>   5 files changed, 37 insertions(+), 2 deletions(-)
> 
> diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
> index 4c5f9dc..f811ab5 100644
> --- a/src/mesa/main/enable.c
> +++ b/src/mesa/main/enable.c
> @@ -202,20 +202,22 @@ get_texcoord_unit(struct gl_context *ctx)
>   /**
>    * Helper function to enable or disable a texture target.
>    * \param bit  one of the TEXTURE_x_BIT values
>    * \return GL_TRUE if state is changing or GL_FALSE if no change
>    */
>   static GLboolean
>   enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
>   {
>      struct gl_fixedfunc_texture_unit *texUnit =
>         _mesa_get_current_fixedfunc_tex_unit(ctx);
> +   if (!texUnit)
> +      return false;

return GL_FALSE since the return type is GLboolean.  Or change the 
function to use bool/true/false.

>   
>      const GLbitfield newenabled = state
>         ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
>   
>      if (texUnit->Enabled == newenabled)
>          return GL_FALSE;
>   
>      FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
>      texUnit->Enabled = newenabled;
>      return GL_TRUE;
> @@ -1286,20 +1288,23 @@ _mesa_IsEnabledi( GLenum cap, GLuint index )
>   
>   /**
>    * Helper function to determine whether a texture target is enabled.
>    */
>   static GLboolean
>   is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
>   {
>      const struct gl_fixedfunc_texture_unit *const texUnit =
>         _mesa_get_current_fixedfunc_tex_unit(ctx);
>   
> +   if (!texUnit)
> +      return false;

again.

> +
>      return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
>   }
>   
>   
>   /**
>    * Return simple enable/disable state.
>    *
>    * \param cap  state variable to query.
>    *
>    * Returns the state of the specified capability from the current GL context.
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 562fb17..3a4fdb5 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1363,21 +1363,21 @@ struct gl_texture_attrib
>      /** Bitwise-OR of all Texture.Unit[i]._GenFlags */
>      GLbitfield _GenFlags;
>   
>      /** Largest index of a texture unit with _Current != NULL. */
>      GLint _MaxEnabledTexImageUnit;
>   
>      /** Largest index + 1 of texture units that have had any CurrentTex set. */
>      GLint NumCurrentTexUsed;
>   
>      struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
> -   struct gl_fixedfunc_texture_unit FixedFuncUnit[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
> +   struct gl_fixedfunc_texture_unit FixedFuncUnit[MAX_TEXTURE_COORD_UNITS];
>   };
>   
>   
>   /**
>    * Data structure representing a single clip plane (e.g. one of the elements
>    * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array).
>    */
>   typedef GLfloat gl_clip_plane[4];
>   
>   
> diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c
> index 9018ce9..22fc8da 100644
> --- a/src/mesa/main/texenv.c
> +++ b/src/mesa/main/texenv.c
> @@ -393,20 +393,29 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
>         ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
>      if (ctx->Texture.CurrentUnit >= maxUnit) {
>         _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)");
>         return;
>      }
>   
>      if (target == GL_TEXTURE_ENV) {
>         struct gl_fixedfunc_texture_unit *texUnit =
>            _mesa_get_current_fixedfunc_tex_unit(ctx);
>   
> +      /* The GL spec says that we should report an error if the unit is greater
> +       * than GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, but in practice, only
> +       * fixed-function units are usable. This is probably a spec bug.
> +       * Ignore glTexEnv(GL_TEXTURE_ENV) calls for non-fixed-func units,
> +       * because we don't want to process calls that have no effect.
> +       */
> +      if (!texUnit)
> +         return;
> +
>         switch (pname) {
>         case GL_TEXTURE_ENV_MODE:
>            set_env_mode(ctx, texUnit, (GLenum) iparam0);
>            break;
>         case GL_TEXTURE_ENV_COLOR:
>            set_env_color(ctx, texUnit, param);
>            break;
>         case GL_COMBINE_RGB:
>         case GL_COMBINE_ALPHA:
>            set_combiner_mode(ctx, texUnit, pname, (GLenum) iparam0);
> @@ -642,20 +651,29 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
>         ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
>      if (ctx->Texture.CurrentUnit >= maxUnit) {
>         _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)");
>         return;
>      }
>   
>      if (target == GL_TEXTURE_ENV) {
>         struct gl_fixedfunc_texture_unit *texUnit =
>            _mesa_get_current_fixedfunc_tex_unit(ctx);
>   
> +      /* The GL spec says that we should report an error if the unit is greater
> +       * than GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, but in practice, only
> +       * fixed-function units are usable. This is probably a spec bug.
> +       * Ignore calls for non-fixed-func units, because we don't process
> +       * glTexEnv for them either.
> +       */
> +      if (!texUnit)
> +         return;
> +
>         if (pname == GL_TEXTURE_ENV_COLOR) {
>            if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
>               _mesa_update_state(ctx);
>            if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
>               COPY_4FV( params, texUnit->EnvColor );
>            else
>               COPY_4FV( params, texUnit->EnvColorUnclamped );
>         }
>         else {
>            GLint val = get_texenvi(ctx, texUnit, pname);
> @@ -710,20 +728,29 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
>         ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
>      if (ctx->Texture.CurrentUnit >= maxUnit) {
>         _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)");
>         return;
>      }
>   
>      if (target == GL_TEXTURE_ENV) {
>         struct gl_fixedfunc_texture_unit *texUnit =
>            _mesa_get_current_fixedfunc_tex_unit(ctx);
>   
> +      /* The GL spec says that we should report an error if the unit is greater
> +       * than GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, but in practice, only
> +       * fixed-function units are usable. This is probably a spec bug.
> +       * Ignore calls for non-fixed-func units, because we don't process
> +       * glTexEnv for them either.
> +       */
> +      if (!texUnit)
> +         return;
> +
>         if (pname == GL_TEXTURE_ENV_COLOR) {
>            params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] );
>            params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] );
>            params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] );
>            params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] );
>         }
>         else {
>            GLint val = get_texenvi(ctx, texUnit, pname);
>            if (val >= 0) {
>               *params = val;
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index 2b05630..f9f50a3 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -96,21 +96,21 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst )
>               if (src->Texture.Unit[u].CurrentTex[tex]) {
>                  dst->Texture.NumCurrentTexUsed =
>                     MAX2(dst->Texture.NumCurrentTexUsed, u + 1);
>               }
>            }
>            dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures;
>            _mesa_unlock_context_textures(dst);
>         }
>      }
>   
> -   for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) {
> +   for (u = 0; u < src->Const.MaxTextureCoordUnits; u++) {
>         dst->Texture.FixedFuncUnit[u].Enabled = src->Texture.FixedFuncUnit[u].Enabled;
>         dst->Texture.FixedFuncUnit[u].EnvMode = src->Texture.FixedFuncUnit[u].EnvMode;
>         COPY_4V(dst->Texture.FixedFuncUnit[u].EnvColor, src->Texture.FixedFuncUnit[u].EnvColor);
>         dst->Texture.FixedFuncUnit[u].TexGenEnabled = src->Texture.FixedFuncUnit[u].TexGenEnabled;
>         dst->Texture.FixedFuncUnit[u].GenS = src->Texture.FixedFuncUnit[u].GenS;
>         dst->Texture.FixedFuncUnit[u].GenT = src->Texture.FixedFuncUnit[u].GenT;
>         dst->Texture.FixedFuncUnit[u].GenR = src->Texture.FixedFuncUnit[u].GenR;
>         dst->Texture.FixedFuncUnit[u].GenQ = src->Texture.FixedFuncUnit[u].GenQ;
>   
>         /* GL_EXT_texture_env_combine */
> diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
> index cf3f7e5..c0b73b1 100644
> --- a/src/mesa/main/texstate.h
> +++ b/src/mesa/main/texstate.h
> @@ -58,20 +58,23 @@ _mesa_get_current_tex_unit(struct gl_context *ctx)
>   /**
>    * Return pointer to current fixed-func texture unit.
>    * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
>    * \return NULL if the current unit is not a fixed-func texture unit
>    */
>   static inline struct gl_fixedfunc_texture_unit *
>   _mesa_get_current_fixedfunc_tex_unit(struct gl_context *ctx)
>   {
>      unsigned unit = ctx->Texture.CurrentUnit;
>   
> +   if (unit >= ARRAY_SIZE(ctx->Texture.FixedFuncUnit))
> +      return NULL;
> +
>      return &ctx->Texture.FixedFuncUnit[unit];
>   }
>   
>   
>   static inline GLuint
>   _mesa_max_tex_unit(struct gl_context *ctx)
>   {
>      /* See OpenGL spec for glActiveTexture: */
>      return MAX2(ctx->Const.MaxCombinedTextureImageUnits,
>                  ctx->Const.MaxTextureCoordUnits);
> 



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