[Mesa-dev] [PATCH] i965: fix tessellation regressions with gl_state_index16

Dave Airlie airlied at gmail.com
Tue Feb 13 02:21:07 UTC 2018


From: Dave Airlie <airlied at redhat.com>

Looks like one conversion was missed.

Fixes: e149a0253 (mesa,glsl,nir: reduce gl_state_index size to 2 bytes)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105067
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 9c4fb22..10a4ff4 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -251,7 +251,7 @@ brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir)
       if (var->data.location != SYSTEM_VALUE_VERTICES_IN)
          continue;
 
-      gl_state_index tokens[STATE_LENGTH] = {
+      gl_state_index16 tokens[STATE_LENGTH] = {
          STATE_INTERNAL,
          nir->info.stage == MESA_SHADER_TESS_CTRL ?
             STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN,
-- 
2.9.5



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