[Mesa-dev] [PATCH] i965: Add gl_state_index casts for PATCH_VERTICES_IN
Tapani Pälli
tapani.palli at intel.com
Wed Feb 14 05:26:35 UTC 2018
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 14.02.2018 00:57, Jason Ekstrand wrote:
> This fixes the build in clang
> ---
> src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
> index 10a4ff4..69da83a 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
> @@ -254,7 +254,8 @@ brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir)
> gl_state_index16 tokens[STATE_LENGTH] = {
> STATE_INTERNAL,
> nir->info.stage == MESA_SHADER_TESS_CTRL ?
> - STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN,
> + (gl_state_index16)STATE_TCS_PATCH_VERTICES_IN :
> + (gl_state_index16)STATE_TES_PATCH_VERTICES_IN,
> };
> var->num_state_slots = 1;
> var->state_slots =
>
More information about the mesa-dev
mailing list