[Mesa-dev] [PATCH v3 10/18] anv/cmd_buffer: Move the rest of clear_subpass into begin_subpass

Jason Ekstrand jason at jlekstrand.net
Wed Feb 14 20:16:25 UTC 2018


---
 src/intel/vulkan/anv_blorp.c       | 242 ++++++++++++++++---------------------
 src/intel/vulkan/anv_private.h     |  17 ++-
 src/intel/vulkan/genX_cmd_buffer.c |  68 ++++++++++-
 3 files changed, 186 insertions(+), 141 deletions(-)

diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index fd32227..6c0c858 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -1136,143 +1136,6 @@ enum subpass_stage {
    SUBPASS_STAGE_RESOLVE,
 };
 
-static bool
-subpass_needs_clear(const struct anv_cmd_buffer *cmd_buffer)
-{
-   const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
-   uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
-
-   if (ds != VK_ATTACHMENT_UNUSED) {
-      assert(ds < cmd_state->pass->attachment_count);
-      if (cmd_state->attachments[ds].pending_clear_aspects)
-         return true;
-   }
-
-   return false;
-}
-
-void
-anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer)
-{
-   const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
-   const VkRect2D render_area = cmd_buffer->state.render_area;
-
-
-   if (!subpass_needs_clear(cmd_buffer))
-      return;
-
-   /* Because this gets called within a render pass, we tell blorp not to
-    * trash our depth and stencil buffers.
-    */
-   struct blorp_batch batch;
-   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
-                    BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
-
-   VkClearRect clear_rect = {
-      .rect = cmd_buffer->state.render_area,
-      .baseArrayLayer = 0,
-      .layerCount = cmd_buffer->state.framebuffer->layers,
-   };
-
-   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
-
-   const uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
-   assert(ds == VK_ATTACHMENT_UNUSED || ds < cmd_state->pass->attachment_count);
-
-   if (ds != VK_ATTACHMENT_UNUSED &&
-       cmd_state->attachments[ds].pending_clear_aspects) {
-
-      VkClearAttachment clear_att = {
-         .aspectMask = cmd_state->attachments[ds].pending_clear_aspects,
-         .clearValue = cmd_state->attachments[ds].clear_value,
-      };
-
-
-      const uint8_t gen = cmd_buffer->device->info.gen;
-      bool clear_with_hiz = gen >= 8 && cmd_state->attachments[ds].aux_usage ==
-                            ISL_AUX_USAGE_HIZ;
-      const struct anv_image_view *iview = fb->attachments[ds];
-
-      if (clear_with_hiz) {
-         const bool clear_depth = clear_att.aspectMask &
-                                  VK_IMAGE_ASPECT_DEPTH_BIT;
-         const bool clear_stencil = clear_att.aspectMask &
-                                    VK_IMAGE_ASPECT_STENCIL_BIT;
-
-         /* Check against restrictions for depth buffer clearing. A great GPU
-          * performance benefit isn't expected when using the HZ sequence for
-          * stencil-only clears. Therefore, we don't emit a HZ op sequence for
-          * a stencil clear in addition to using the BLORP-fallback for depth.
-          */
-         if (clear_depth) {
-            if (!blorp_can_hiz_clear_depth(gen, iview->planes[0].isl.format,
-                                           iview->image->samples,
-                                           render_area.offset.x,
-                                           render_area.offset.y,
-                                           render_area.offset.x +
-                                           render_area.extent.width,
-                                           render_area.offset.y +
-                                           render_area.extent.height)) {
-               clear_with_hiz = false;
-            } else if (clear_att.clearValue.depthStencil.depth !=
-                       ANV_HZ_FC_VAL) {
-               /* Don't enable fast depth clears for any color not equal to
-                * ANV_HZ_FC_VAL.
-                */
-               clear_with_hiz = false;
-            } else if (gen == 8 &&
-                       anv_can_sample_with_hiz(&cmd_buffer->device->info,
-                                               iview->image)) {
-               /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
-                * fast-cleared portion of a HiZ buffer. Testing has revealed
-                * that Gen8 only supports returning 0.0f. Gens prior to gen8 do
-                * not support this feature at all.
-                */
-               clear_with_hiz = false;
-            }
-         }
-
-         if (clear_with_hiz) {
-            blorp_gen8_hiz_clear_attachments(&batch, iview->image->samples,
-                                             render_area.offset.x,
-                                             render_area.offset.y,
-                                             render_area.offset.x +
-                                             render_area.extent.width,
-                                             render_area.offset.y +
-                                             render_area.extent.height,
-                                             clear_depth, clear_stencil,
-                                             clear_att.clearValue.
-                                                depthStencil.stencil);
-
-            /* From the SKL PRM, Depth Buffer Clear:
-             *
-             * Depth Buffer Clear Workaround
-             * Depth buffer clear pass using any of the methods (WM_STATE,
-             * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
-             * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
-             * “set” before starting to render. DepthStall and DepthFlush are
-             * not needed between consecutive depth clear passes nor is it
-             * required if the depth-clear pass was done with “full_surf_clear”
-             * bit set in the 3DSTATE_WM_HZ_OP.
-             */
-            if (clear_depth) {
-               cmd_buffer->state.pending_pipe_bits |=
-                  ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
-            }
-         }
-      }
-
-      if (!clear_with_hiz) {
-         clear_depth_stencil_attachment(cmd_buffer, &batch,
-                                        &clear_att, 1, &clear_rect);
-      }
-
-      cmd_state->attachments[ds].pending_clear_aspects = 0;
-   }
-
-   blorp_batch_finish(&batch);
-}
-
 static void
 resolve_surface(struct blorp_batch *batch,
                 struct blorp_surf *src_surf,
@@ -1561,13 +1424,57 @@ anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer,
 }
 
 void
+anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer,
+                              const struct anv_image *image,
+                              VkImageAspectFlags aspects,
+                              enum isl_aux_usage depth_aux_usage,
+                              uint32_t level,
+                              uint32_t base_layer, uint32_t layer_count,
+                              VkRect2D area,
+                              float depth_value, uint8_t stencil_value)
+{
+   assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+                            VK_IMAGE_ASPECT_STENCIL_BIT));
+
+   struct blorp_batch batch;
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+   struct blorp_surf depth = {};
+   if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, VK_IMAGE_ASPECT_DEPTH_BIT,
+                                   depth_aux_usage, &depth);
+      depth.clear_color.f32[0] = ANV_HZ_FC_VAL;
+   }
+
+   struct blorp_surf stencil = {};
+   if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, VK_IMAGE_ASPECT_STENCIL_BIT,
+                                   ISL_AUX_USAGE_NONE, &stencil);
+   }
+
+   blorp_clear_depth_stencil(&batch, &depth, &stencil,
+                             level, base_layer, layer_count,
+                             area.offset.x, area.offset.y,
+                             area.offset.x + area.extent.width,
+                             area.offset.y + area.extent.height,
+                             aspects & VK_IMAGE_ASPECT_DEPTH_BIT,
+                             depth_value,
+                             (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) ? 0xff : 0,
+                             stencil_value);
+
+   blorp_batch_finish(&batch);
+}
+
+void
 anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer,
                  const struct anv_image *image,
                  VkImageAspectFlagBits aspect, uint32_t level,
                  uint32_t base_layer, uint32_t layer_count,
                  enum isl_aux_op hiz_op)
 {
-   assert(aspect == VK_IMAGE_ASPECT_DEPTH_BIT);
+   assert(image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
    assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, level));
    assert(anv_image_aspect_to_plane(image->aspects,
                                     VK_IMAGE_ASPECT_DEPTH_BIT) == 0);
@@ -1587,6 +1494,65 @@ anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer,
 }
 
 void
+anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer,
+                    const struct anv_image *image,
+                    VkImageAspectFlags aspects,
+                    uint32_t level,
+                    uint32_t base_layer, uint32_t layer_count,
+                    VkRect2D area, uint8_t stencil_value)
+{
+   assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+                            VK_IMAGE_ASPECT_STENCIL_BIT));
+
+   struct blorp_batch batch;
+   blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
+
+   struct blorp_surf depth = {};
+   if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+      assert(base_layer + layer_count <=
+             anv_image_aux_layers(image, VK_IMAGE_ASPECT_DEPTH_BIT, 0));
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, VK_IMAGE_ASPECT_DEPTH_BIT,
+                                   ISL_AUX_USAGE_HIZ, &depth);
+      depth.clear_color.f32[0] = ANV_HZ_FC_VAL;
+   }
+
+   struct blorp_surf stencil = {};
+   if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
+      get_blorp_surf_for_anv_image(cmd_buffer->device,
+                                   image, VK_IMAGE_ASPECT_STENCIL_BIT,
+                                   ISL_AUX_USAGE_NONE, &stencil);
+   }
+
+   blorp_hiz_clear_depth_stencil(&batch, &depth, &stencil,
+                                 level, base_layer, layer_count,
+                                 area.offset.x, area.offset.y,
+                                 area.offset.x + area.extent.width,
+                                 area.offset.y + area.extent.height,
+                                 aspects & VK_IMAGE_ASPECT_DEPTH_BIT,
+                                 ANV_HZ_FC_VAL,
+                                 aspects & VK_IMAGE_ASPECT_STENCIL_BIT,
+                                 stencil_value);
+
+   blorp_batch_finish(&batch);
+
+   /* From the SKL PRM, Depth Buffer Clear:
+    *
+    * Depth Buffer Clear Workaround
+    * Depth buffer clear pass using any of the methods (WM_STATE, 3DSTATE_WM
+    * or 3DSTATE_WM_HZ_OP) must be followed by a PIPE_CONTROL command with
+    * DEPTH_STALL bit and Depth FLUSH bits “set” before starting to render.
+    * DepthStall and DepthFlush are not needed between consecutive depth clear
+    * passes nor is it required if the depth-clear pass was done with
+    * “full_surf_clear” bit set in the 3DSTATE_WM_HZ_OP.
+    */
+   if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
+      cmd_buffer->state.pending_pipe_bits |=
+         ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
+   }
+}
+
+void
 anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
                  const struct anv_image *image,
                  VkImageAspectFlagBits aspect,
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 73004a3..906c6f3 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1923,7 +1923,6 @@ anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
 struct anv_state
 anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer);
 
-void anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer);
 void anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer);
 
 const struct anv_image_view *
@@ -2617,12 +2616,28 @@ anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer,
                       uint32_t level, uint32_t base_layer, uint32_t layer_count,
                       VkRect2D area, union isl_color_value clear_color);
 void
+anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer,
+                              const struct anv_image *image,
+                              VkImageAspectFlags aspects,
+                              enum isl_aux_usage depth_aux_usage,
+                              uint32_t level,
+                              uint32_t base_layer, uint32_t layer_count,
+                              VkRect2D area,
+                              float depth_value, uint8_t stencil_value);
+void
 anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer,
                  const struct anv_image *image,
                  VkImageAspectFlagBits aspect, uint32_t level,
                  uint32_t base_layer, uint32_t layer_count,
                  enum isl_aux_op hiz_op);
 void
+anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer,
+                    const struct anv_image *image,
+                    VkImageAspectFlags aspects,
+                    uint32_t level,
+                    uint32_t base_layer, uint32_t layer_count,
+                    VkRect2D area, uint8_t stencil_value);
+void
 anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
                  const struct anv_image *image,
                  VkImageAspectFlagBits aspect,
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index badb423..93894c1 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -3527,9 +3527,73 @@ cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
       att_state->pending_clear_aspects = 0;
    }
 
-   cmd_buffer_emit_depth_stencil(cmd_buffer);
+   if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
+      const uint32_t a = subpass->depth_stencil_attachment.attachment;
+
+      assert(a < cmd_state->pass->attachment_count);
+      struct anv_attachment_state *att_state = &cmd_state->attachments[a];
+      struct anv_image_view *iview = fb->attachments[a];
+      const struct anv_image *image = iview->image;
+
+      assert(image->aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
+                               VK_IMAGE_ASPECT_STENCIL_BIT));
+
+      if (att_state->pending_clear_aspects) {
+         bool clear_with_hiz = att_state->aux_usage == ISL_AUX_USAGE_HIZ;
+         if (clear_with_hiz &&
+             (att_state->pending_clear_aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
+            if (!blorp_can_hiz_clear_depth(GEN_GEN,
+                                           iview->planes[0].isl.format,
+                                           iview->image->samples,
+                                           render_area.offset.x,
+                                           render_area.offset.y,
+                                           render_area.offset.x +
+                                           render_area.extent.width,
+                                           render_area.offset.y +
+                                           render_area.extent.height)) {
+               clear_with_hiz = false;
+            } else if (att_state->clear_value.depthStencil.depth != ANV_HZ_FC_VAL) {
+               clear_with_hiz = false;
+            } else if (GEN_GEN == 8 &&
+                       anv_can_sample_with_hiz(&cmd_buffer->device->info,
+                                               iview->image)) {
+               /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
+                * fast-cleared portion of a HiZ buffer. Testing has revealed
+                * that Gen8 only supports returning 0.0f. Gens prior to gen8
+                * do not support this feature at all.
+                */
+               clear_with_hiz = false;
+            }
+         }
+
+         if (clear_with_hiz) {
+            /* We currently only support HiZ for single-slice images */
+            assert(iview->planes[0].isl.base_level == 0);
+            assert(iview->planes[0].isl.base_array_layer == 0);
+            assert(fb->layers == 1);
+
+            anv_image_hiz_clear(cmd_buffer, image,
+                                att_state->pending_clear_aspects,
+                                iview->planes[0].isl.base_level,
+                                iview->planes[0].isl.base_array_layer,
+                                fb->layers, render_area,
+                                att_state->clear_value.depthStencil.stencil);
+         } else {
+            anv_image_clear_depth_stencil(cmd_buffer, image,
+                                          att_state->pending_clear_aspects,
+                                          att_state->aux_usage,
+                                          iview->planes[0].isl.base_level,
+                                          iview->planes[0].isl.base_array_layer,
+                                          fb->layers, render_area,
+                                          att_state->clear_value.depthStencil.depth,
+                                          att_state->clear_value.depthStencil.stencil);
+         }
+      }
 
-   anv_cmd_buffer_clear_subpass(cmd_buffer);
+      att_state->pending_clear_aspects = 0;
+   }
+
+   cmd_buffer_emit_depth_stencil(cmd_buffer);
 }
 
 static void
-- 
2.5.0.400.gff86faf



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