[Mesa-dev] [PATCH 10/15] glsl: Initialize ir_variable_data::fb_fetch_output earlier for GL(ES) 2.
Francisco Jerez
currojerez at riseup.net
Wed Feb 14 21:18:32 UTC 2018
At the same point where it is initialized on GL(ES) 3.0+ so we can
implement some common layout qualifier handling in a future commit.
Until now the fb_fetch_output flag would be inherited from the
original implicit gl_LastFragData declaration at a later point in the
AST to GLSL IR translation.
---
src/compiler/glsl/ast_to_hir.cpp | 9 +++++++--
1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 41e74815f31..966450ca78b 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3994,8 +3994,13 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
else if (qual->flags.q.shared_storage)
var->data.mode = ir_var_shader_shared;
- var->data.fb_fetch_output = state->stage == MESA_SHADER_FRAGMENT &&
- qual->flags.q.in && qual->flags.q.out;
+ if (!is_parameter && state->has_framebuffer_fetch() &&
+ state->stage == MESA_SHADER_FRAGMENT) {
+ if (state->is_version(130, 300))
+ var->data.fb_fetch_output = qual->flags.q.in && qual->flags.q.out;
+ else
+ var->data.fb_fetch_output = (strcmp(var->name, "gl_LastFragData") == 0);
+ }
if (!is_parameter && is_varying_var(var, state->stage)) {
/* User-defined ins/outs are not permitted in compute shaders. */
--
2.16.1
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