[Mesa-dev] [PATCH 3/3] svga: move duplicated code for setting fillmode/flatshade state
Charmaine Lee
charmainel at vmware.com
Wed Feb 14 22:47:23 UTC 2018
For patch 2 and 3, Reviewed-by: Charmaine Lee <charmainel at vmware.com>
________________________________________
From: Brian Paul <brianp at vmware.com>
Sent: Wednesday, February 14, 2018 1:15:14 PM
To: mesa-dev at lists.freedesktop.org
Cc: Charmaine Lee; Neha Bhende
Subject: [PATCH 3/3] svga: move duplicated code for setting fillmode/flatshade state
Move the calls to svga_hwtnl_set_fillmode() and svga_hwtnl_set_flatshade()
out of the two retry_draw_*() functions to the svga_draw_vbo() function.
---
src/gallium/drivers/svga/svga_pipe_draw.c | 30 ++++++++++--------------------
1 file changed, 10 insertions(+), 20 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_pipe_draw.c b/src/gallium/drivers/svga/svga_pipe_draw.c
index af53881..c73c406 100644
--- a/src/gallium/drivers/svga/svga_pipe_draw.c
+++ b/src/gallium/drivers/svga/svga_pipe_draw.c
@@ -64,16 +64,6 @@ retry_draw_range_elements(struct svga_context *svga,
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWELEMENTS);
- svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
-
- /** determine if flatshade is to be used after svga_update_state()
- * in case the fragment shader is changed.
- */
- svga_hwtnl_set_flatshade(svga->hwtnl,
- svga->curr.rast->templ.flatshade ||
- is_using_flat_shading(svga),
- svga->curr.rast->templ.flatshade_first);
-
for (unsigned try = 0; try < 2; try++) {
ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
index_buffer, index_size,
@@ -100,16 +90,6 @@ retry_draw_arrays(struct svga_context *svga,
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWARRAYS);
- svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
-
- /** determine if flatshade is to be used after svga_update_state()
- * in case the fragment shader is changed.
- */
- svga_hwtnl_set_flatshade(svga->hwtnl,
- svga->curr.rast->templ.flatshade ||
- is_using_flat_shading(svga),
- svga->curr.rast->templ.flatshade_first);
-
for (unsigned try = 0; try < 2; try++) {
ret = svga_hwtnl_draw_arrays(svga->hwtnl, prim, start, count,
start_instance, instance_count);
@@ -230,6 +210,16 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
assert(ret == PIPE_OK);
}
+ svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
+
+ /** determine if flatshade is to be used after svga_update_state()
+ * in case the fragment shader is changed.
+ */
+ svga_hwtnl_set_flatshade(svga->hwtnl,
+ svga->curr.rast->templ.flatshade ||
+ is_using_flat_shading(svga),
+ svga->curr.rast->templ.flatshade_first);
+
if (info->index_size && indexbuf) {
unsigned offset;
--
2.7.4
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