[Mesa-dev] [PATCH 3/3] svga: move duplicated code for setting fillmode/flatshade state

Charmaine Lee charmainel at vmware.com
Wed Feb 14 22:47:23 UTC 2018


For patch 2 and 3, Reviewed-by: Charmaine Lee <charmainel at vmware.com>

________________________________________
From: Brian Paul <brianp at vmware.com>
Sent: Wednesday, February 14, 2018 1:15:14 PM
To: mesa-dev at lists.freedesktop.org
Cc: Charmaine Lee; Neha Bhende
Subject: [PATCH 3/3] svga: move duplicated code for setting fillmode/flatshade state

Move the calls to svga_hwtnl_set_fillmode() and svga_hwtnl_set_flatshade()
out of the two retry_draw_*() functions to the svga_draw_vbo() function.
---
 src/gallium/drivers/svga/svga_pipe_draw.c | 30 ++++++++++--------------------
 1 file changed, 10 insertions(+), 20 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_pipe_draw.c b/src/gallium/drivers/svga/svga_pipe_draw.c
index af53881..c73c406 100644
--- a/src/gallium/drivers/svga/svga_pipe_draw.c
+++ b/src/gallium/drivers/svga/svga_pipe_draw.c
@@ -64,16 +64,6 @@ retry_draw_range_elements(struct svga_context *svga,

    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWELEMENTS);

-   svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
-
-   /** determine if flatshade is to be used after svga_update_state()
-    *  in case the fragment shader is changed.
-    */
-   svga_hwtnl_set_flatshade(svga->hwtnl,
-                            svga->curr.rast->templ.flatshade ||
-                            is_using_flat_shading(svga),
-                            svga->curr.rast->templ.flatshade_first);
-
    for (unsigned try = 0; try < 2; try++) {
       ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
                                            index_buffer, index_size,
@@ -100,16 +90,6 @@ retry_draw_arrays(struct svga_context *svga,

    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_DRAWARRAYS);

-   svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
-
-   /** determine if flatshade is to be used after svga_update_state()
-    *  in case the fragment shader is changed.
-    */
-   svga_hwtnl_set_flatshade(svga->hwtnl,
-                            svga->curr.rast->templ.flatshade ||
-                            is_using_flat_shading(svga),
-                            svga->curr.rast->templ.flatshade_first);
-
    for (unsigned try = 0; try < 2; try++) {
       ret = svga_hwtnl_draw_arrays(svga->hwtnl, prim, start, count,
                                    start_instance, instance_count);
@@ -230,6 +210,16 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
          assert(ret == PIPE_OK);
       }

+      svga_hwtnl_set_fillmode(svga->hwtnl, svga->curr.rast->hw_fillmode);
+
+      /** determine if flatshade is to be used after svga_update_state()
+       *  in case the fragment shader is changed.
+       */
+      svga_hwtnl_set_flatshade(svga->hwtnl,
+                               svga->curr.rast->templ.flatshade ||
+                               is_using_flat_shading(svga),
+                               svga->curr.rast->templ.flatshade_first);
+
       if (info->index_size && indexbuf) {
          unsigned offset;

--
2.7.4



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