[Mesa-dev] [PATCH] svga: replace gotos with else clauses

Charmaine Lee charmainel at vmware.com
Thu Feb 15 16:39:46 UTC 2018


Looks good.

Reviewed-by: Charmaine Lee <charmainel at vmware.com>

________________________________________
From: Brian Paul <brianp at vmware.com>
Sent: Thursday, February 15, 2018 8:31:12 AM
To: mesa-dev at lists.freedesktop.org
Cc: Charmaine Lee; Neha Bhende
Subject: [PATCH] svga: replace gotos with else clauses

Simple clean-up.
---
 src/gallium/drivers/svga/svga_state_fs.c | 19 +++++++++----------
 src/gallium/drivers/svga/svga_state_gs.c |  9 ++++-----
 src/gallium/drivers/svga/svga_state_vs.c | 15 +++++++--------
 3 files changed, 20 insertions(+), 23 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c
index eeb1ba6..5190542 100644
--- a/src/gallium/drivers/svga/svga_state_fs.c
+++ b/src/gallium/drivers/svga/svga_state_fs.c
@@ -383,18 +383,17 @@ svga_reemit_fs_bindings(struct svga_context *svga)
       ret =  svga->swc->resource_rebind(svga->swc, NULL,
                                         svga->state.hw_draw.fs->gb_shader,
                                         SVGA_RELOC_READ);
-      goto out;
+   }
+   else {
+      if (svga_have_vgpu10(svga))
+         ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS,
+                                       svga->state.hw_draw.fs->gb_shader,
+                                       svga->state.hw_draw.fs->id);
+      else
+         ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS,
+                                  svga->state.hw_draw.fs->gb_shader);
    }

-   if (svga_have_vgpu10(svga))
-      ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS,
-                                    svga->state.hw_draw.fs->gb_shader,
-                                    svga->state.hw_draw.fs->id);
-   else
-      ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_PS,
-                               svga->state.hw_draw.fs->gb_shader);
-
- out:
    if (ret != PIPE_OK)
       return ret;

diff --git a/src/gallium/drivers/svga/svga_state_gs.c b/src/gallium/drivers/svga/svga_state_gs.c
index 19f0887..38d85f0 100644
--- a/src/gallium/drivers/svga/svga_state_gs.c
+++ b/src/gallium/drivers/svga/svga_state_gs.c
@@ -153,13 +153,12 @@ svga_reemit_gs_bindings(struct svga_context *svga)
    if (!svga_need_to_rebind_resources(svga)) {
       ret =  svga->swc->resource_rebind(svga->swc, NULL, gbshader,
                                         SVGA_RELOC_READ);
-      goto out;
+   }
+   else {
+      ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_GS,
+                                    gbshader, shaderId);
    }

-   ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_GS,
-                                 gbshader, shaderId);
-
- out:
    if (ret != PIPE_OK)
       return ret;

diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c
index 3dfc9f4..ad93f60 100644
--- a/src/gallium/drivers/svga/svga_state_vs.c
+++ b/src/gallium/drivers/svga/svga_state_vs.c
@@ -227,16 +227,15 @@ svga_reemit_vs_bindings(struct svga_context *svga)
    if (!svga_need_to_rebind_resources(svga)) {
       ret =  svga->swc->resource_rebind(svga->swc, NULL, gbshader,
                                         SVGA_RELOC_READ);
-      goto out;
+   }
+   else {
+      if (svga_have_vgpu10(svga))
+         ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_VS,
+                                       gbshader, shaderId);
+      else
+         ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
    }

-   if (svga_have_vgpu10(svga))
-      ret = SVGA3D_vgpu10_SetShader(svga->swc, SVGA3D_SHADERTYPE_VS,
-                                    gbshader, shaderId);
-   else
-      ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
-
- out:
    if (ret != PIPE_OK)
       return ret;

--
2.7.4



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