[Mesa-dev] [PATCH 05/13] vbo: Implement method to track the inputs array.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Thu Feb 15 19:55:17 UTC 2018
From: Mathias Fröhlich <mathias.froehlich at web.de>
Provided the _DrawVAO and the derived state that is
maintained if we have the _DrawVAO set, implement a
method to incrementally update the array of
gl_vertex_array input pointers.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/vbo/vbo.h | 28 +++++++++++++++++
src/mesa/vbo/vbo_context.c | 1 +
src/mesa/vbo/vbo_exec.c | 76 ++++++++++++++++++++++++++++++++++++++++++++++
src/mesa/vbo/vbo_private.h | 2 ++
4 files changed, 107 insertions(+)
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index d594ba8f6a..bb8ab7a745 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -254,6 +254,34 @@ vbo_sw_primitive_restart(struct gl_context *ctx,
const struct _mesa_index_buffer *ib,
struct gl_buffer_object *indirect);
+
+/**
+ * Utility that tracks and updates the current array entries.
+ */
+struct vbo_inputs
+{
+ const struct gl_vertex_array *inputs[VERT_ATTRIB_MAX];
+ GLbitfield current;
+ gl_vertex_processing_mode vertex_processing_mode;
+};
+
+
+/**
+ * Initialize inputs.
+ */
+void
+_vbo_array_init(struct vbo_inputs *inputs);
+
+
+/**
+ * Update the gl_vertex_array array inside the vbo_inputs structure
+ * provided the current _VPMode, the provided vao and
+ * the vao's enabled arrays filtered by the filter bitmask.
+ */
+void
+_vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs);
+
+
void GLAPIENTRY
_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 5bc6bf0acd..cc9cbffc51 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -234,6 +234,7 @@ _vbo_CreateContext(struct gl_context *ctx)
init_legacy_currval(ctx);
init_generic_currval(ctx);
init_mat_currval(ctx);
+ _vbo_array_init(&vbo->array);
vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims);
/* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index 372d0237aa..c5f01e3e4d 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -27,6 +27,7 @@
#include "main/glheader.h"
+#include "main/arrayobj.h"
#include "main/mtypes.h"
#include "main/api_arrayelt.h"
#include "main/vtxfmt.h"
@@ -240,3 +241,78 @@ vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1)
p0->count += p1->count;
p0->end = p1->end;
}
+
+
+void
+_vbo_array_init(struct vbo_inputs *inputs)
+{
+ inputs->current = 0;
+ inputs->vertex_processing_mode = VP_MODE_FF;
+}
+
+
+/**
+ * Update those gl_vertex_array array inside the vbo_inputs structure
+ * from the enable bits pointing into the provided vao.
+ */
+static inline void
+update_vao_inputs(struct gl_context *ctx,
+ struct vbo_inputs *inputs, GLbitfield enable)
+{
+ const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;
+
+ /* Make sure we process only arrays enabled in the VAO */
+ assert((enable & ~_mesa_get_vao_vp_inputs(vao)) == 0);
+
+ /* Fill in the client arrays from the VAO */
+ const GLubyte *const map = _mesa_vao_attribute_map[vao->_AttributeMapMode];
+ const struct gl_vertex_array *array = vao->_VertexArray;
+ const struct gl_vertex_array **iarray = &inputs->inputs[0];
+ while (enable) {
+ const int attr = u_bit_scan(&enable);
+ iarray[attr] = &array[map[attr]];
+ }
+}
+
+
+/**
+ * Update those gl_vertex_array array inside the vbo_inputs structure
+ * from the current bits pointing into the current values.
+ */
+static inline void
+update_current_inputs(struct gl_context *ctx,
+ struct vbo_inputs *inputs, GLbitfield current)
+{
+ gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode;
+
+ /* All previously non current array pointers need update. */
+ GLbitfield mask = current & ~inputs->current;
+ /* On mode change, the slots aliasing with materials need update too */
+ if (mode != inputs->vertex_processing_mode)
+ mask |= current & VERT_BIT_MAT_ALL;
+
+ struct vbo_context *vbo = vbo_context(ctx);
+ const struct gl_vertex_array *const currval = &vbo->currval[0];
+ const struct gl_vertex_array **iarray = &inputs->inputs[0];
+ const GLubyte *const map = _vbo_attribute_alias_map[mode];
+ while (mask) {
+ const int attr = u_bit_scan(&mask);
+ iarray[attr] = &currval[map[attr]];
+ }
+
+ inputs->current = current;
+ inputs->vertex_processing_mode = mode;
+}
+
+
+void
+_vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs)
+{
+ const GLbitfield enable = ctx->Array._DrawVAOEnabled;
+
+ /* Update array input pointers */
+ update_vao_inputs(ctx, inputs, enable);
+
+ /* The rest must be current inputs. */
+ update_current_inputs(ctx, inputs, ~enable & VERT_BIT_ALL);
+}
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index 49922892e5..545daa3b87 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -44,6 +44,8 @@ struct _mesa_prim;
struct vbo_context {
struct gl_vertex_array currval[VBO_ATTRIB_MAX];
+ /* The array of inputs used for _DrawVAO draws. */
+ struct vbo_inputs array;
struct vbo_exec_context exec;
struct vbo_save_context save;
--
2.14.3
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