[Mesa-dev] [PATCH 04/13] mesa: Introduce a yet unused _DrawVAO.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Thu Feb 15 19:55:16 UTC 2018


From: Mathias Fröhlich <mathias.froehlich at web.de>

During the patch series this VAO gets populated with
either the currently bound VAO or an internal VAO that
will be used for immediate mode and dlist rendering.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/main/arrayobj.c |  4 ++++
 src/mesa/main/attrib.c   |  2 ++
 src/mesa/main/context.c  |  2 ++
 src/mesa/main/mtypes.h   |  7 +++++++
 src/mesa/main/state.c    | 21 +++++++++++++++++++++
 src/mesa/main/state.h    |  8 ++++++++
 src/mesa/main/varray.c   |  2 ++
 7 files changed, 46 insertions(+)

diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index a6fa33c82c..cf9c5d7ecc 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -49,6 +49,7 @@
 #include "arrayobj.h"
 #include "macros.h"
 #include "mtypes.h"
+#include "state.h"
 #include "varray.h"
 #include "main/dispatch.h"
 #include "util/bitscan.h"
@@ -578,6 +579,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
     * deleted.
     */
    _mesa_set_drawing_arrays(ctx, NULL);
+   _mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
 
    ctx->NewState |= _NEW_ARRAY;
    _mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
@@ -629,6 +631,8 @@ delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids)
 
          if (ctx->Array.LastLookedUpVAO == obj)
             _mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
+         if (ctx->Array._DrawVAO == obj)
+            _mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
 
          /* Unreference the array object. 
           * If refcount hits zero, the object will be deleted.
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 398ff653b7..dd6b98ce04 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -57,6 +57,7 @@
 #include "viewport.h"
 #include "mtypes.h"
 #include "main/dispatch.h"
+#include "state.h"
 #include "hash.h"
 #include <stdbool.h>
 
@@ -1548,6 +1549,7 @@ copy_array_attrib(struct gl_context *ctx,
 
    /* Invalidate array state. It will be updated during the next draw. */
    _mesa_set_drawing_arrays(ctx, NULL);
+   _mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
 }
 
 /**
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 0aa2e3639f..e13343b5e6 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1335,6 +1335,8 @@ _mesa_free_context_data( struct gl_context *ctx )
 
    _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
    _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
+   _mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL);
+   _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
 
    _mesa_free_attrib_data(ctx);
    _mesa_free_buffer_objects(ctx);
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 41df04d38d..b6fdb69283 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1691,6 +1691,13 @@ struct gl_array_attrib
    /* GL_ARB_vertex_buffer_object */
    struct gl_buffer_object *ArrayBufferObj;
 
+   /** Vertex array object used when no specific DrawVAO is bound */
+   struct gl_vertex_array_object *_EmptyVAO;
+   /** Vertex array object used for the current draw */
+   struct gl_vertex_array_object *_DrawVAO;
+   /** The possibly reduced set of enabled vertex attributes from the above */
+   GLbitfield _DrawVAOEnabled;
+
    /**
     * Vertex arrays as consumed by a driver.
     * The array pointer is set up only by the VBO module.
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 2fd4fb9d32..42bf483682 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -479,3 +479,24 @@ _mesa_update_vertex_processing_mode(struct gl_context *ctx)
    else
       ctx->VertexProgram._VPMode = VP_MODE_FF;
 }
+
+
+void
+_mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+                   GLbitfield filter)
+{
+   struct gl_vertex_array_object **ptr = &ctx->Array._DrawVAO;
+   if (*ptr != vao) {
+      _mesa_reference_vao_(ctx, ptr, vao);
+      ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+   } else if (vao->NewArrays) {
+      ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+   }
+
+   /* May shuffle the position and generic0 bits around, filter out unwanted */
+   const GLbitfield enabled = filter & _mesa_get_vao_vp_inputs(vao);
+   if (ctx->Array._DrawVAOEnabled != enabled)
+      ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+   ctx->Array._DrawVAOEnabled = enabled;
+   _mesa_set_varying_vp_inputs(ctx, enabled);
+}
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index 049166578c..589c6650ad 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -53,6 +53,14 @@ extern void
 _mesa_update_vertex_processing_mode(struct gl_context *ctx);
 
 
+/**
+ * Set the _DrawVAO and the net enabled arrays.
+ */
+void
+_mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+                   GLbitfield filter);
+
+
 static inline bool
 _mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
 {
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index d55f74e968..fc9e6fb6ba 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -2925,6 +2925,8 @@ _mesa_init_varray(struct gl_context *ctx)
 {
    ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
    _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
+   ctx->Array._EmptyVAO = _mesa_new_vao(ctx, ~0u);
+   _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, ctx->Array._EmptyVAO);
    ctx->Array.ActiveTexture = 0;   /* GL_ARB_multitexture */
 
    ctx->Array.Objects = _mesa_NewHashTable();
-- 
2.14.3



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