[Mesa-dev] [PATCH v2 1/2] glsl/nir: add pixel_center_integer to shader info
Timothy Arceri
tarceri at itsqueeze.com
Fri Feb 16 05:18:51 UTC 2018
---
src/compiler/glsl/glsl_to_nir.cpp | 5 +++++
src/compiler/shader_info.h | 2 ++
2 files changed, 7 insertions(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 1a579f41cd..7a9d15015e 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -406,6 +406,11 @@ nir_visitor::visit(ir_variable *ir)
var->data.pixel_center_integer = ir->data.pixel_center_integer;
var->data.location_frac = ir->data.location_frac;
+ if (var->data.pixel_center_integer) {
+ assert(shader->info.stage == MESA_SHADER_FRAGMENT);
+ shader->info.fs.pixel_center_integer = true;
+ }
+
switch (ir->data.depth_layout) {
case ir_depth_layout_none:
var->data.depth_layout = nir_depth_layout_none;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 45ef4b5039..11a59ff6ac 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -164,6 +164,8 @@ typedef struct shader_info {
bool post_depth_coverage;
+ bool pixel_center_integer;
+
/** gl_FragDepth layout for ARB_conservative_depth. */
enum gl_frag_depth_layout depth_layout;
} fs;
--
2.14.3
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