[Mesa-dev] [PATCH] anv/gpu_memcpy: CS Stall before a MI memcpy on gen7
Kenneth Graunke
kenneth at whitecape.org
Sat Feb 17 09:21:15 UTC 2018
On Saturday, February 17, 2018 1:09:10 AM PST Jason Ekstrand wrote:
> This fixes a pile of hangs caused by the recent shuffling of resolves
> and transitions. The particularly problematic case is when you have at
> least three attachments with load ops of CLEAR, LOAD, CLEAR. In this
> case, we execute the first CLEAR followed by a MI memcpy to copy the
> clear values over for the LOAD followed by a second CLEAR. The MI
> commands cause the first CLEAR to hang which causes us to get stuck on
> the 3DSTATE_MULTISAMPLE in the second CLEAR.
>
> We also add guards for BLORP to fix the same issue. These shouldn't
> actually do anything right now because the only use of indirect clears
> in BLORP today is for resolves which are already guarded by a render
> cache flush and CS stall. However, this will guard us against potential
> issues in the future.
>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> Cc: Nanley Chery <nanley.g.chery at intel.com>
> ---
> src/intel/vulkan/genX_blorp_exec.c | 10 ++++++++++
> src/intel/vulkan/genX_gpu_memcpy.c | 22 ++++++++++++++++++++++
> 2 files changed, 32 insertions(+)
>
> diff --git a/src/intel/vulkan/genX_blorp_exec.c b/src/intel/vulkan/genX_blorp_exec.c
> index 04f7675..f956715 100644
> --- a/src/intel/vulkan/genX_blorp_exec.c
> +++ b/src/intel/vulkan/genX_blorp_exec.c
> @@ -200,6 +200,16 @@ genX(blorp_exec)(struct blorp_batch *batch,
> genX(cmd_buffer_config_l3)(cmd_buffer, cfg);
> }
>
> +#if GEN_GEN == 7
> + /* The MI_LOAD/STORE_REGISTER_MEM commands which BLORP uses to implement
> + * indirect fast-clear colors can cause GPU hangs if we don't stall first.
> + * See genX(cmd_buffer_mi_memcpy) for more details.
> + */
> + assert(params->src.clear_color_addr.buffer == NULL);
> + if (params->dst.clear_color_addr.buffer)
> + cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
> +#endif
> +
> genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
>
> genX(flush_pipeline_select_3d)(cmd_buffer);
> diff --git a/src/intel/vulkan/genX_gpu_memcpy.c b/src/intel/vulkan/genX_gpu_memcpy.c
> index f3ada93..1d527fb 100644
> --- a/src/intel/vulkan/genX_gpu_memcpy.c
> +++ b/src/intel/vulkan/genX_gpu_memcpy.c
> @@ -62,6 +62,28 @@ genX(cmd_buffer_mi_memcpy)(struct anv_cmd_buffer *cmd_buffer,
> assert(dst_offset % 4 == 0);
> assert(src_offset % 4 == 0);
>
> +#if GEN_GEN == 7
> + /* On gen7, the combination of commands used here(MI_LOAD_REGISTER_MEM
> + * and MI_STORE_REGISTER_MEM) can cause GPU hangs if any rendering is
> + * in-flight when they are issued even if the memory touched is not
> + * currently active for rendering. The weird bit is that it is not the
> + * MI_LOAD/STORE_REGISTER_MEM commands which hang but rather the in-flight
> + * rendering hangs such that the next stalling command after the
> + * MI_LOAD/STORE_REGISTER_MEM commands will catch the hang.
> + *
> + * It is unclear exactly why this hang occurs. Both MI commands come with
> + * warnings about the 3D pipeline but that doesn't seem to fully explain
> + * it. My (Jason's) best theory is that it has something to do with the
> + * fact that we're using a GPU state register as our temporary and that
> + * something with reading/writing it is causing problems.
> + *
> + * In order to work around this issue, we emit a PIPE_CONTROL with the
> + * command streamer stall bit set.
> + */
> + cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT;
> + genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
> +#endif
> +
> for (uint32_t i = 0; i < size; i += 4) {
> const struct anv_address src_addr =
> (struct anv_address) { src, src_offset + i};
>
This seems reasonable enough. I can't say I understand why this is
necessary, but if it fixes the problem...it's probably best to just
do it. We can always change it later if we find new information.
Acked-by: Kenneth Graunke <kenneth at whitecape.org>
I'll let Nanley review as well.
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