[Mesa-dev] [PATCH 04/13] radeonsi: change si_descriptors::shader_userdata_offset type to short
Marek Olšák
maraeo at gmail.com
Sat Feb 17 19:43:19 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
We will want to use SH registers outside of user data SGPRs, like the GFX9
special SGPRs.
---
src/gallium/drivers/radeonsi/si_descriptors.c | 12 ++++++------
src/gallium/drivers/radeonsi/si_state.h | 6 +++---
2 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index 2c1c4b7..0bad3e1 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -108,28 +108,28 @@ static void si_init_descriptor_list(uint32_t *desc_list,
/* Initialize the array to NULL descriptors if the element size is 8. */
if (null_descriptor) {
assert(element_dw_size % 8 == 0);
for (i = 0; i < num_elements * element_dw_size / 8; i++)
memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
}
}
static void si_init_descriptors(struct si_descriptors *desc,
- unsigned shader_userdata_index,
+ short shader_userdata_rel_index,
unsigned element_dw_size,
unsigned num_elements)
{
desc->list = CALLOC(num_elements, element_dw_size * 4);
desc->element_dw_size = element_dw_size;
desc->num_elements = num_elements;
- desc->shader_userdata_offset = shader_userdata_index * 4;
+ desc->shader_userdata_offset = shader_userdata_rel_index * 4;
desc->slot_index_to_bind_directly = -1;
}
static void si_release_descriptors(struct si_descriptors *desc)
{
r600_resource_reference(&desc->buffer, NULL);
FREE(desc->list);
}
static bool si_upload_descriptors(struct si_context *sctx,
@@ -970,33 +970,33 @@ static void si_bind_sampler_states(struct pipe_context *ctx,
sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
}
}
/* BUFFER RESOURCES */
static void si_init_buffer_resources(struct si_buffer_resources *buffers,
struct si_descriptors *descs,
unsigned num_buffers,
- unsigned shader_userdata_index,
+ short shader_userdata_rel_index,
enum radeon_bo_usage shader_usage,
enum radeon_bo_usage shader_usage_constbuf,
enum radeon_bo_priority priority,
enum radeon_bo_priority priority_constbuf)
{
buffers->shader_usage = shader_usage;
buffers->shader_usage_constbuf = shader_usage_constbuf;
buffers->priority = priority;
buffers->priority_constbuf = priority_constbuf;
buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
- si_init_descriptors(descs, shader_userdata_index, 4, num_buffers);
+ si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
}
static void si_release_buffer_resources(struct si_buffer_resources *buffers,
struct si_descriptors *descs)
{
int i;
for (i = 0; i < descs->num_elements; i++) {
pipe_resource_reference(&buffers->buffers[i], NULL);
}
@@ -2186,26 +2186,26 @@ void si_emit_compute_shader_pointers(struct si_context *sctx)
if (sctx->compute_bindless_pointer_dirty) {
si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base);
sctx->compute_bindless_pointer_dirty = false;
}
}
/* BINDLESS */
static void si_init_bindless_descriptors(struct si_context *sctx,
struct si_descriptors *desc,
- unsigned shader_userdata_index,
+ short shader_userdata_rel_index,
unsigned num_elements)
{
MAYBE_UNUSED unsigned desc_slot;
- si_init_descriptors(desc, shader_userdata_index, 16, num_elements);
+ si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
sctx->bindless_descriptors.num_active_slots = num_elements;
/* The first bindless descriptor is stored at slot 1, because 0 is not
* considered to be a valid handle.
*/
sctx->num_bindless_descriptors = 1;
/* Track which bindless slots are used (or not). */
util_idalloc_init(&sctx->bindless_used_slots);
util_idalloc_resize(&sctx->bindless_used_slots, num_elements);
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index ea5038d..8d2b934 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -268,23 +268,23 @@ struct si_descriptors {
/* The maximum number of descriptors. */
uint32_t num_elements;
/* Slots that are used by currently-bound shaders.
* It determines which slots are uploaded.
*/
uint32_t first_active_slot;
uint32_t num_active_slots;
- /* The SGPR index where the 64-bit pointer to the descriptor array will
- * be stored. */
- ubyte shader_userdata_offset;
+ /* The SH register offset relative to USER_DATA*_0 where the pointer
+ * to the descriptor array will be stored. */
+ short shader_userdata_offset;
/* The size of one descriptor. */
ubyte element_dw_size;
/* If there is only one slot enabled, bind it directly instead of
* uploading descriptors. -1 if disabled. */
signed char slot_index_to_bind_directly;
};
struct si_buffer_resources {
struct pipe_resource **buffers; /* this has num_buffers elements */
--
2.7.4
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