[Mesa-dev] [PATCH 11/13] radeonsi: set correct num_input_sgprs for VS prolog in merged shaders
Marek Olšák
maraeo at gmail.com
Sat Feb 17 19:43:26 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
We need to take num_input_sgprs from VS, not the second shader.
No apps suffered from this.
---
src/gallium/drivers/radeonsi/si_shader.c | 48 ++++++++++++++++----------------
1 file changed, 24 insertions(+), 24 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 6d0c81d..445d994 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -6733,47 +6733,47 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
/* TCS main part */
parts[2] = ctx.main_fn;
/* TCS epilog */
union si_shader_part_key tcs_epilog_key;
memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key));
tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog;
si_build_tcs_epilog_function(&ctx, &tcs_epilog_key);
parts[3] = ctx.main_fn;
- /* VS prolog */
- if (vs_needs_prolog) {
- union si_shader_part_key vs_prolog_key;
- si_get_vs_prolog_key(&ls->info,
- shader->info.num_input_sgprs,
- &shader->key.part.tcs.ls_prolog,
- shader, &vs_prolog_key);
- vs_prolog_key.vs_prolog.is_monolithic = true;
- si_build_vs_prolog_function(&ctx, &vs_prolog_key);
- parts[0] = ctx.main_fn;
- }
-
/* VS as LS main part */
struct si_shader shader_ls = {};
shader_ls.selector = ls;
shader_ls.key.as_ls = 1;
shader_ls.key.mono = shader->key.mono;
shader_ls.key.opt = shader->key.opt;
si_llvm_context_set_tgsi(&ctx, &shader_ls);
if (!si_compile_tgsi_main(&ctx, true)) {
si_llvm_dispose(&ctx);
return -1;
}
shader->info.uses_instanceid |= ls->info.uses_instanceid;
parts[1] = ctx.main_fn;
+ /* LS prolog */
+ if (vs_needs_prolog) {
+ union si_shader_part_key vs_prolog_key;
+ si_get_vs_prolog_key(&ls->info,
+ shader_ls.info.num_input_sgprs,
+ &shader->key.part.tcs.ls_prolog,
+ shader, &vs_prolog_key);
+ vs_prolog_key.vs_prolog.is_monolithic = true;
+ si_build_vs_prolog_function(&ctx, &vs_prolog_key);
+ parts[0] = ctx.main_fn;
+ }
+
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_TESS_CTRL;
si_build_wrapper_function(&ctx,
parts + !vs_needs_prolog,
4 - !vs_needs_prolog, 0,
vs_needs_prolog ? 2 : 1);
} else {
LLVMValueRef parts[2];
@@ -6797,47 +6797,47 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
LLVMValueRef gs_main = ctx.main_fn;
/* GS prolog */
union si_shader_part_key gs_prolog_key;
memset(&gs_prolog_key, 0, sizeof(gs_prolog_key));
gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog;
gs_prolog_key.gs_prolog.is_monolithic = true;
si_build_gs_prolog_function(&ctx, &gs_prolog_key);
gs_prolog = ctx.main_fn;
- /* ES prolog */
- if (es->vs_needs_prolog) {
- union si_shader_part_key vs_prolog_key;
- si_get_vs_prolog_key(&es->info,
- shader->info.num_input_sgprs,
- &shader->key.part.gs.vs_prolog,
- shader, &vs_prolog_key);
- vs_prolog_key.vs_prolog.is_monolithic = true;
- si_build_vs_prolog_function(&ctx, &vs_prolog_key);
- es_prolog = ctx.main_fn;
- }
-
/* ES main part */
struct si_shader shader_es = {};
shader_es.selector = es;
shader_es.key.as_es = 1;
shader_es.key.mono = shader->key.mono;
shader_es.key.opt = shader->key.opt;
si_llvm_context_set_tgsi(&ctx, &shader_es);
if (!si_compile_tgsi_main(&ctx, true)) {
si_llvm_dispose(&ctx);
return -1;
}
shader->info.uses_instanceid |= es->info.uses_instanceid;
es_main = ctx.main_fn;
+ /* ES prolog */
+ if (es->vs_needs_prolog) {
+ union si_shader_part_key vs_prolog_key;
+ si_get_vs_prolog_key(&es->info,
+ shader_es.info.num_input_sgprs,
+ &shader->key.part.gs.vs_prolog,
+ shader, &vs_prolog_key);
+ vs_prolog_key.vs_prolog.is_monolithic = true;
+ si_build_vs_prolog_function(&ctx, &vs_prolog_key);
+ es_prolog = ctx.main_fn;
+ }
+
/* Reset the shader context. */
ctx.shader = shader;
ctx.type = PIPE_SHADER_GEOMETRY;
/* Prepare the array of shader parts. */
LLVMValueRef parts[4];
unsigned num_parts = 0, main_part, next_first_part;
if (es_prolog)
parts[num_parts++] = es_prolog;
--
2.7.4
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