[Mesa-dev] [ANNOUNCE] mesa 17.3.4

Emil Velikov emil.l.velikov at gmail.com
Mon Feb 19 17:28:58 UTC 2018


On 17 February 2018 at 15:04, Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> wrote:
> (-mesa-announce + Mark, Dave and James)
>
> Hi Emil,
>
> radv is broken for nearly all commercial games in 17.3.4. The cause is
>
> commit ad764e365beb8a119369b97f22225cb95fc7ea8c
> Author: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
> Date:   Mon Jan 22 09:01:29 2018 +0100
>
>     ac/nir: Use instance_rate_inputs per attribute, not per variable.
>
>     This did the wrong thing if we had e.g. an array for which only some
>     of the attributes use the instance index. Tripped up some new CTS
>     tests.
>
>     CC: <mesa-stable at lists.freedesktop.org>
>     Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>     Reviewed-by: Dave Airlie <airlied at redhat.com>
>     (cherry picked from commit 5a4dc285002e1924dbc8c72d17481a3dbc4c0142)
>
>     Conflicts:
>             src/amd/common/ac_nir_to_llvm.c
>
> A typo was introduced during the conflict resolution while
> cherrypicking to 17.3.
>
> First things first, can we mitigate this? Would it be possible to get
> a 17.3.5 with this fixed ASAP? This can be fixed by either rolling
> back ad764e365beb8a119369b97f22225cb95fc7ea8c or by applying
> https://patchwork.freedesktop.org/patch/204260/ (obviously not applied
> to master as the issue did not occur there).
>
I'll do a 17.3.5 momentarily, including only the above fix.

> Secondly, I'd like to talk about process and how to prevent this in
> the future. Bugfix releases are supposed to be stable so downstream
> maintainers don't have to to deal with this kind of stuff happening,
> so I think that breaking radv pretty much completely is particularly
> egregious and we should look at how to prevent this happnening another
> time.
>
Sadly James' fix went below the radar since:
 - it wasn't merged in master - understandably so
 - I mistook his reply as some lovely emails that mesa-announce is
throwing at me

A few things come to mind:
 - on my end - resolve the mesa-announce noise, ensure replies are highlighted
 - having regular reply [to the RC email] with negative and positive
testing results will be great
 - wire up some Vulkan games into the LunarG*/other test rig

I've been going through * since it's inception, as the only means of
checking non Intel hardware.

-Emil


More information about the mesa-dev mailing list