[Mesa-dev] [PATCH 1/7] nir: add bindless to nir data
Timothy Arceri
tarceri at itsqueeze.com
Tue Feb 20 03:42:27 UTC 2018
---
src/compiler/glsl/glsl_to_nir.cpp | 1 +
src/compiler/nir/nir.h | 6 ++++++
2 files changed, 7 insertions(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 7a9d15015e..49d66c173c 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -434,6 +434,7 @@ nir_visitor::visit(ir_variable *ir)
var->data.index = ir->data.index;
var->data.descriptor_set = 0;
var->data.binding = ir->data.binding;
+ var->data.bindless = ir->data.bindless;
var->data.offset = ir->data.offset;
var->data.image.read_only = ir->data.memory_read_only;
var->data.image.write_only = ir->data.memory_write_only;
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 2acd9511f5..c6541f0a6f 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -249,6 +249,12 @@ typedef struct nir_variable {
*/
unsigned fb_fetch_output:1;
+ /**
+ * Non-zero if this variable is considered bindless as defined by
+ * ARB_bindless_texture.
+ */
+ unsigned bindless:1;
+
/**
* \brief Layout qualifier for gl_FragDepth.
*
--
2.14.3
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