[Mesa-dev] [PATCH 1/7] nir: add bindless to nir data

Timothy Arceri tarceri at itsqueeze.com
Tue Feb 20 03:42:27 UTC 2018


---
 src/compiler/glsl/glsl_to_nir.cpp | 1 +
 src/compiler/nir/nir.h            | 6 ++++++
 2 files changed, 7 insertions(+)

diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 7a9d15015e..49d66c173c 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -434,6 +434,7 @@ nir_visitor::visit(ir_variable *ir)
    var->data.index = ir->data.index;
    var->data.descriptor_set = 0;
    var->data.binding = ir->data.binding;
+   var->data.bindless = ir->data.bindless;
    var->data.offset = ir->data.offset;
    var->data.image.read_only = ir->data.memory_read_only;
    var->data.image.write_only = ir->data.memory_write_only;
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 2acd9511f5..c6541f0a6f 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -249,6 +249,12 @@ typedef struct nir_variable {
        */
       unsigned fb_fetch_output:1;
 
+      /**
+       * Non-zero if this variable is considered bindless as defined by
+       * ARB_bindless_texture.
+       */
+      unsigned bindless:1;
+
       /**
        * \brief Layout qualifier for gl_FragDepth.
        *
-- 
2.14.3



More information about the mesa-dev mailing list