[Mesa-dev] [PATCH] glsl: Parse 'layout' as a token with advanced blending or bindless

Kenneth Graunke kenneth at whitecape.org
Tue Feb 20 05:28:25 UTC 2018


Both KHR_blend_equation_advanced and ARB_bindless_texture provide
layout qualifiers, and are exposed in compatibility contexts.  We
need to parse the layout qualifier as a token in order for those
to work, but forgot to extend this check.

ARB_shader_image_load_store would need a similar treatment, but we
don't expose that in legacy OpenGL contexts.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105161
---
 src/compiler/glsl/glsl_lexer.ll | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
index 4b36574b73a..ed7a80a2bb1 100644
--- a/src/compiler/glsl/glsl_lexer.ll
+++ b/src/compiler/glsl/glsl_lexer.ll
@@ -491,6 +491,8 @@ void		return VOID_TOK;
 
 layout		{
 		  if ((yyextra->is_version(140, 300))
+		      || yyextra->ARB_bindless_texture_enable
+		      || yyextra->KHR_blend_equation_advanced_enable
 		      || yyextra->AMD_conservative_depth_enable
 		      || yyextra->ARB_conservative_depth_enable
 		      || yyextra->ARB_explicit_attrib_location_enable
-- 
2.16.1



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