[Mesa-dev] [PATCH] nir: remove old assert
Ian Romanick
idr at freedesktop.org
Wed Feb 21 06:12:37 UTC 2018
That makes sense. I guess whoever changed that aspect didn't remove the
assert. I only noticed it because I build with -Wextra, so it's not
surprising that nobody else noticed.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 02/20/2018 07:42 PM, Timothy Arceri wrote:
> This was originally intended to make sure the remap location
> was not -1. However the code has changed alot since then,
> the location is now never set to -1 and we also handle
> components meaning this old assert has been doing comparisions
> with the pointer to the array of component data.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105183
> ---
> src/compiler/nir/nir_linking_helpers.c | 1 -
> 1 file changed, 1 deletion(-)
>
> diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c
> index 6459c6a24d..2b0a2668a3 100644
> --- a/src/compiler/nir/nir_linking_helpers.c
> +++ b/src/compiler/nir/nir_linking_helpers.c
> @@ -283,7 +283,6 @@ remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
> if (var->data.location >= VARYING_SLOT_VAR0 &&
> var->data.location - VARYING_SLOT_VAR0 < 32) {
> assert(var->data.location - VARYING_SLOT_VAR0 < 32);
> - assert(remap[var->data.location - VARYING_SLOT_VAR0] >= 0);
>
> const struct glsl_type *type = var->type;
> if (nir_is_per_vertex_io(var, stage)) {
>
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