[Mesa-dev] [PATCH 1/2] ac/nir: set the DA field when performing atomics on 3D images

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Feb 21 08:31:33 UTC 2018



On 02/21/2018 09:24 AM, Timothy Arceri wrote:
> On 21/02/18 19:22, Samuel Pitoiset wrote:
>> On 02/21/2018 05:11 AM, Timothy Arceri wrote:
>>> On 21/02/18 07:29, Samuel Pitoiset wrote:
>>>> On VI, 3D images are considered as 2D arrays. RadeonSI sets DA for 
>>>> loads/stores/atomics and RADV only for loads/stores, so I guess 
>>>> there is a reason for that?
>>>
>>> I've changed the nir->llvm code recently in order to fix some piglit 
>>> test on the  radeonsi nir backend.
>>>
>>> [1] 
>>> https://cgit.freedesktop.org/mesa/mesa/commit/?id=e68150de263156a3f3d1b609b6506c5649967f61 
>>>
>>> [2] 
>>> https://cgit.freedesktop.org/mesa/mesa/commit/?id=82adf53308c137ce0dc5f2d5da4e7cc40c5b808c 
>>
>>
>>
>> What was the chip?
> 
> Polaris I don't have a Vega for testing yet :)

So, that makes sense. :)

> 
>>
>>>
>>>
>>>>
>>>> Anyway, there is a potential issue on the RADV side I think.
>>>>
>>>> On 02/20/2018 04:43 PM, Nicolai Hähnle wrote:
>>>>> Why? 3D images are not arrays.
>>>>>
>>>>> On 20.02.2018 11:11, Samuel Pitoiset wrote:
>>>>>> This doesn't fix anything known but it should definitely be set.
>>>>>>
>>>>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>>>>> ---
>>>>>>   src/amd/common/ac_nir_to_llvm.c | 3 ++-
>>>>>>   1 file changed, 2 insertions(+), 1 deletion(-)
>>>>>>
>>>>>> diff --git a/src/amd/common/ac_nir_to_llvm.c 
>>>>>> b/src/amd/common/ac_nir_to_llvm.c
>>>>>> index dc471de977..9244f8bc7b 100644
>>>>>> --- a/src/amd/common/ac_nir_to_llvm.c
>>>>>> +++ b/src/amd/common/ac_nir_to_llvm.c
>>>>>> @@ -3764,7 +3764,8 @@ static LLVMValueRef 
>>>>>> visit_image_atomic(struct ac_nir_context *ctx,
>>>>>>           char coords_type[8];
>>>>>>           bool da = glsl_sampler_type_is_array(type) ||
>>>>>> -                  glsl_get_sampler_dim(type) == 
>>>>>> GLSL_SAMPLER_DIM_CUBE;
>>>>>> +                  glsl_get_sampler_dim(type) == 
>>>>>> GLSL_SAMPLER_DIM_CUBE ||
>>>>>> +                  glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_3D;
>>>>>>           LLVMValueRef coords = params[param_count++] = 
>>>>>> get_image_coords(ctx, instr);
>>>>>>           params[param_count++] = get_sampler_desc(ctx, 
>>>>>> instr->variables[0], AC_DESC_IMAGE,
>>>>>>
>>>>>
>>>>>
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