[Mesa-dev] [PATCH 2/2] glxinfo/wglinfo: print list of 4.3 shading language versions
Brian Paul
brianp at vmware.com
Wed Feb 21 17:13:16 UTC 2018
On 02/21/2018 09:41 AM, Mike Lothian wrote:
> This doesn't show as default and seems to be tucked away
> under GL_ARB_transform_feedback3
I copied the indentation used for the texture compression formats code
above. That needs to be fixed. I'll fix that in another patch and
update this one.
-Brian
>
> GL_ARB_transform_feedback3:
> GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4
> GL_MAX_VERTEX_STREAMS = 4
> GL_NUM_SHADING_LANGUAGE_VERSIONS = 16
> 450
> 440
> 430
> 420
> 410
> 400
> 330
> 150
> 140
> 130
> 120
>
> 320 es
> 310 es
> 300 es
> 100
>
>
> On Wed, 21 Feb 2018 at 16:13 Brian Paul <brianp at vmware.com
> <mailto:brianp at vmware.com>> wrote:
>
> ---
> src/xdemos/glinfo_common.c | 13 +++++++++++++
> 1 file changed, 13 insertions(+)
>
> diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
> index 0411891..c36cff1 100644
> --- a/src/xdemos/glinfo_common.c
> +++ b/src/xdemos/glinfo_common.c
> @@ -794,6 +794,19 @@ print_limits(const char *extensions, const char
> *oglstring, int version,
> }
> free(formats);
> }
> +
> +#if defined(GL_VERSION_4_3)
> + if (version >= 43) {
> + GLint i, n = 0;
> + glGetIntegerv(GL_NUM_SHADING_LANGUAGE_VERSIONS, &n);
> + printf(" GL_NUM_SHADING_LANGUAGE_VERSIONS = %d\n", n);
> + for (i = 0; i < n; i++) {
> + printf(" %s\n", (const char *)
> + extfuncs->GetStringi(GL_SHADING_LANGUAGE_VERSION, i));
> + }
> + }
> +#endif
> +
> #if defined(GL_ARB_vertex_program)
> if (extension_supported("GL_ARB_vertex_program", extensions)) {
> print_program_limits(GL_VERTEX_PROGRAM_ARB, extfuncs);
> --
> 2.7.4
>
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